Dog_date
Conscript
Posts: 16
Joined: Mon Nov 26, 2007 5:03 am

Units not appearing in correct location

Mon Nov 26, 2007 5:37 am

I have noticed that unit icons (portraits) sometimes are not place in the region in which they should be.

I have the d patch installed. I have been playing the Austerlitz campaign as the French and have noticed this numerous times.

Napoleon starts in Strasbourg, but his icon appears in Grenoble (as well as all the other corps that start with him). I have not moved him there, and the tool tip text shows his current location as Strasbourg. I have allso seen his icon located in the middle of the Alps, while he was located at Ulm.

I have an ATI 1950XTX, if that is relevant.

It doesn't help to learn the game (which is difficult enough) with units appearing to be in locations when they aren't there.

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Mon Nov 26, 2007 8:21 am

Send us a save and screenshot please :bonk:

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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Nov 26, 2007 8:44 am

Can you please post a screenshot of what you see along with the current faulty game as a ZIP?

Thanks in advance.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Dog_date
Conscript
Posts: 16
Joined: Mon Nov 26, 2007 5:03 am

Mon Nov 26, 2007 10:53 am

save is attached
Attachments
1805 Campaign.zip
(100.97 KiB) Downloaded 206 times

Dog_date
Conscript
Posts: 16
Joined: Mon Nov 26, 2007 5:03 am

Mon Nov 26, 2007 10:54 am

screenie is attached
Attachments
New Picture.jpg

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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Nov 27, 2007 2:04 pm

The ZIP contains the host file, I would need the current turn as a whole (just do a zip for several files or the whole game folder, my maibox should be able to handle that: support@ageod.com . Thanks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Dog_date
Conscript
Posts: 16
Joined: Mon Nov 26, 2007 5:03 am

Tue Nov 27, 2007 3:01 pm

I have just emailed the files

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Nov 27, 2007 5:39 pm

I got it, thanks. We will see how we can either fix the issue or find a work-around. Fixing it will be very hard as we would have to reproduce it on our computers. Issuing a work-around is definitively doable though, like a check to replace in the region stacks which are outside the region polygon.

By the way, is your computer reacting fast when you play the game? There are some known issues regarding the physical position of sprites on computers which are a bit slow running NC.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Dog_date
Conscript
Posts: 16
Joined: Mon Nov 26, 2007 5:03 am

Tue Nov 27, 2007 11:29 pm

The game runs fine (there is no lagging when I drag and drop units, turn resolutions take a minute or so). I have an AMD 4800 dual core, 1 gig ram 1950 XTX card.

I wondered if a different screen res would do stop it happening, I might give that a go.

Thanks for the rapid response.

Dog_date
Conscript
Posts: 16
Joined: Mon Nov 26, 2007 5:03 am

Thu Nov 29, 2007 12:38 am

Quick update, I changed the screen res under the configuration tool to 1024 x 768 and the sprites appear to be in the correct region. It doesn't look as nice as 1280 x 1024 (default desk top res), but it doesn't mislead anymore.

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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 29, 2007 11:31 am

I'm really clueless here, I don't see how changing resolution can position differently the sprites. Could you be so kind to put 2 screenshots of the same situation with 2 resolutions?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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