Hi,
I am trying to create an event that checks the location of a unique unit and then performs an action like create replacements/unit. Is it possible to write such an event. I know how to structure the event to do everything except check the conditions on the location of the unique unit.
I can check if the unique unit exists with
EvalUnqUnit = Napoleon Ier
Now I would like to check if Napolean Ier is in Paris. Is there a way to do this?
Best regards on a great game,
-Donnie