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Bohémond
Posts: 2379
Joined: Wed May 14, 2008 8:47 pm

Fourth Coalition Campaign

Fri Feb 04, 2011 10:14 pm

Hello,

I begin a new scenario, Fourth Coalition Campaign, based on Prussian Campaign Scenario.

The Database is the one posted in Help to Improve NCP forum.

First Step ; Garrison.

Each city has his own garrison based on ;

City Level 1 to 5 ; 1 garrison unit (Militia)
City Level 6 to 10 ; 2 garrison units (Militia)
City Level 11 to 15; 3 garrison units (Militia)
City Level 16 to 20 ; 4 garrison units (Militia).

In addtion

Fort Level 1 ; 1 Fort Battery unit (Heavy Arty)
Fort Level 2 ; 2 Fort Battery units (Heavy Arty)

Port Level 1 to 5 ; 1 Coastal Battery unit (Heavy Arty)
Port Level 6 to 10 ; 2 Coastal Battery unit (Heavy Arty)

Garrison belongs to subfaction according to Subfaction.inc file.

The addGarrison scriptCommand works as below ;

Militia for home ( '' national'' ) city.
Infantry for conquered city.


Next step ; Warplans.

Regards

Bohémond

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Bohémond
Posts: 2379
Joined: Wed May 14, 2008 8:47 pm

Warplans

Mon Feb 07, 2011 4:37 pm

Hello,

List of Objectives in Setup has been reduced for each Faction;

Berlin, Mainz, Frankfurt and Nurnberg for French Side

Mainz, Berlin, Hamburg, Dresden and Leipzig.

At first turn, player and AI must choose a Warplan, in Ledger F4.

These warplans are ;

French Side ;

Saxonny ( Dresden and Leipzig) ( Probablity for the AI ; 65 %)
Braunshweig (Magdeburg) (Probabilty for the AI ; 30 %)
Noth Germany ( Hamburg and Bremen) (Probality for the AI ; 5%)


Coalition Side ;

Bayern ( Wurtemberg and Munchen) (Probality for the AI ; 65%)
Rhine ( Frankfurt and Mainz) (Probability for the AI ; 30%)
North (Wesel and Koln) (Probabilty for the AI ; 5 %).

Each warplan will add specific objectives and use AI modding Scriptcommand ( AISetAggro, AISetLocalInterest, etc..). In addition depots will be build, to help troops supply, according to choosen Warplans.


If a warplan is acheived (for 2 turns) , new ones will be avaible. For example, if French side choose Warplan 1 and hold Dresden and Leipzig for 2 turns, news warplans will be avaible (Glogau-Breslau or Stettin or Kustrin).


Next Step ; Map Reworking.

Regards

Bohémond.

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Bohémond
Posts: 2379
Joined: Wed May 14, 2008 8:47 pm

Map Reworking

Tue Feb 08, 2011 5:38 pm

Hello,

Regions of Holstein Area (Kiel, Scleswig and GluckStadt) have been removed (Blocksate =2) as they belongs to Denmark, neultral nation in this campaign, Loyalty and MC changed as well.

Kotbus now belongs to Prussia (Subfaction file) instead of Saxonny.

I think more rework can be done on Map, so to be continued.

Next Step ; Automatic Replacement, by event, reworking.

Regards

Bohémond

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Bohémond
Posts: 2379
Joined: Wed May 14, 2008 8:47 pm

Standard Replacments

Wed Feb 09, 2011 4:23 pm

Hello,

Standards Replacements, by event, reworking ;

Infantry and Cavalry Replacements ; Once every 4 turns (1 month) for major Nations (FRA, PRU, RUS).

MedArty and LightArty Replacements ; Once every 12 turns (3 months) for major Nations (FRA, PRU, RUS)

ArmyHQ, Service (Medical, Signal, Pontooner), Engineer and Supply replacements ; Once every 12 turns (3 months) for major Nations (FRA, PRU, RUS).

Supply (new units) ; Once every 8 turns (2 months) for Major Nations (FRA, PRU, RUS).

Minor Nations Replacements ;

Once every 24 turns (6 months) for minor Nations (BAD, WUR, BAV, SAX, POL) according to some events.

Values will be modified, if needed, according to ongoing tests.

Next Step ; History Options ; Replacements by option.

Regards

Bohémond

ironbmike
Civilian
Posts: 2
Joined: Tue Mar 29, 2011 8:27 am

Tue Mar 29, 2011 8:28 am

This looks awesome, I'm following.

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