I spent past 3 days over events modding.........
I shame to admit, but the only result is just one event edited: a changes into models for HQ units simulating occasional drop in HQ efficiency!
Events are a complex but important element in Ageod engine: although gamers have evidence of events occurance mainly when a pup-up message is triggered, events are always silently running and ruling sceneries.
The big trouble is the absence of a complete editing guideline dedicated to the subject.
1. As a starting point we should have at hand the full list of possible event-commands: with that we could at least search existing events file, (indeed I prefer to work with Excel NCP-DB files), for example of the event-command of interest.
If anyone has a trustable, updated list of events at hand is pleased to upload it!
2. In the second time it could be usefull to produce a detailed events Syntax guide. With that at hand we'll have no more need to search examples from existing sceneries.
Here a great experience in Ageod file editing is needed: hopefully if AGEod team members have sothing like that, may be for own use, are preased to post it!
3. Finally, a collection of full events, as excel files so to be copied/pasted into any event sheet we are working-on, then modulating/changing any parameter of interest.
This last step could be produced with mutual efforts from all editors & modders, but the event template has been extensively checked and tested before.