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Objectives and AI performance: a question

Posted: Sun Jul 27, 2008 8:19 pm
by jastaV
I suppose Objectives edited for a campaign could influence AI planning and AI moves execution, in so far I assume AI should try to gain control of campaign objectives, expecially if they are worth many NM points!

If that is true, changing Objects in a campaign could change the grand strategy plan AI will try to execute.

For example, in a campaign set over a quite large theater, spreaded omogeneously with Objects, AI will spawn own armies in the effort to conquest as much objectives as posible.
On the contrary, when Objectives are set over a quite narrow map area I expect to see AI to concentrate own armies to move on the objective rich sector.

Thanks in advance for clarifications as regard!

JastaV

Posted: Thu Jul 31, 2008 7:48 pm
by jastaV
Did not get anwers here, but it seems like my supposition is working......

Posted: Thu Jul 31, 2008 7:55 pm
by lodilefty
..and if it helps, you can switch on or switch off strategic cities {VP=1} by event during the campaign... :)

Posted: Thu Jul 31, 2008 9:03 pm
by jastaV
lodilefty wrote:..and if it helps, you can switch on or switch off strategic cities {VP=1} by event during the campaign... :)


Had a doubt, just now?

Is the VP columns admitting only VP=0 or VP=1, just to mark regions VP worth in a scenery?
......Or May we also try VP=2, or even superior, to mark a very important and VPs rich region?
...... :siffle: BTW, some VP=2 regions have bene edited into Germany 1813 Hist mod ver 2.06.