Tue Jul 10, 2012 8:13 am
We have thought of many things to increase 'brand awareness', but we hit the same wall as so many small companies: we have barely the human resources to create products (aka games in our case). Taking your suggestion about tools for example: we have some internal tools, that are not super user friendly and demand dozen of hours of knowledge before being efficient with. Given the complexity and richness of the engine, it would take several hundreds of hours to have them user-friendly.
See Paradox, they have much more man/money power, yet they never did a public scenario editor... I'm not saying they are always right, but for them also it is not worth the resources to spend.
Anyway, now that I think of it... It would be hard for a casual modder to make a DLC, but if you take RUS or AJE, these are whole projects done by dedicated players who learned by themselves how to mod the game, so the engine is not that obscure... If some serious people want to do a game, we have no problem in licensing the AGE engine for a single project, we did that twice actually already.
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."