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Leaders death chance (or lack of ...)

Posted: Tue Oct 07, 2008 9:52 am
by Pocus
Starting with VGN or FTG it is possible to change the mortality rate of leaders, both in battle or by sickness/old age (this concept will be mostly used for VGN, spanning 70 years).

In the Models.xls file, add 3 columns:

CombatDeathChance
: The chance /10.000 to be a casualty if engaged into battle, for one round of battle. 100 = 1% chance. Default is 20, i.e this was the previous 'hard coded' value used in all games.

DeathChance: The chance to retire from wordly affair (old age, sickness, whatever) each turn, in 1/10.000. Default is 0. For the test to take place, you must set to 1 the variable ldrDeathBySickness in an option file.

DeathChanceInc is the increase, stored in each leader, to DeathChance, each turn. Default is 5. After 10 years in VGN, you have 1.2% of dying, each turn, but to reach that you passed 240 tests before, so overall you had a much bigger chance of dying, I let you calculate the probabilities ;) . You can anyway put a safeguard by removing a leader by event after a given date.

Big DeathChance: the general is already old. Big DeathChanceInc: the general has a fragile health. Big CombatDeathChance: the leader died historically early (Lyon in AACW).

VGN, FTG: To be included
AACW, WIA: To be included after the release of FTG.

Posted: Mon Oct 20, 2008 2:09 pm
by Stwa
Just trying to learn here. But I take it this is something different than the protection values that are assigned to all models, leaders included.

For instance in BoA, I changed all the protection values for leaders to 0, except Indian leaders which I set to 1.

I don't have any screenies, but one time a sizeable player force of Americans where defeated at Albany. The leaders all got away to Pittsfield (I think), but soon thereafter the British AI laid seige to the town where the American leaders where hiding out.

Eventually the British AI assaulted and killed them all to a man. It was a really macabe scene when the message panel displayed about 6 commanders all killed at once at the same location.

I may have been using BoA 1.13 at the time since I remember the leaders being locked.

Posted: Fri Jul 24, 2009 11:06 pm
by Gray_Lensman
Applicability for AACW:

Are there any event syntax commands available to allow for increasing CombatDeathChance for a particular leader on a certain specified fixed date?

Posted: Sat Jul 25, 2009 8:12 am
by Pocus
Sorry no, not for now at least.

Posted: Sat Jul 25, 2009 3:31 pm
by Gray_Lensman
Pocus wrote:Sorry no, not for now at least.


That's a shame, it would have been much more useful than DeathChanceInc

example any general with a definite fixed death date could have an associated event that changed this value on that date to give him a significantly higher chance to die from that day forward.

Posted: Tue Jul 28, 2009 10:03 am
by Pocus
I'll put that in my to do list.

Posted: Thu Sep 24, 2009 1:37 pm
by lodilefty
Is there an equivalent moddable parameter for chance of a leader being wounded in Combat? :D

Posted: Thu Sep 24, 2009 2:10 pm
by lodilefty
From a reliable source ;)

When a Leader's force is entirely destroyed, but Leader not killed:
10% to get wounded for a rank 1, 5% for a rank 2, 0% for a rank 3, duration is 1-6 turns


Not moddable at this time

Posted: Thu Sep 24, 2009 2:14 pm
by Generalisimo
Interesting information... thanks! :thumbsup: