Audie Murphy
Civilian
Posts: 2
Joined: Sun Dec 23, 2007 9:01 pm

Regions and Roads

Thu Dec 27, 2007 2:25 am

One thing which is unique for NCP is regions instead of the usual hexes or tiles. (Close Combat has a similar system but there strategy is almost non-existent.)

For a newcomer from the hexed wargames world, this means two things:

1. How to estimate the time of move for a corps? Is there a way to see the time before actually moving the unit?
2. Choice of roads. A corps standing in Landau gets an order to move to Stuttgart. What would a commander do in reality? He would cross the river and move on. The game unit may as well go to Freiburg and march through the Tubingen forests losing another week...

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Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Dec 27, 2007 9:11 am

Please post in the general forum, not the technical one ;)

(redirection done)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Chris38
Lieutenant
Posts: 102
Joined: Sun Nov 25, 2007 8:34 pm
Location: Grenoble - France

Thu Dec 27, 2007 10:30 am

The info appearing when hovering the mouse on a region indicates the time necessary to enter this region. It allows to estimate the duration of moves before planning them. This duration is also shown near the planned stack position, and on the icons appearing on the regions crossed along the move. (reading your post a second time, it appears to me that i am not sure it's really what you want to know :niark: Please explain further if that's the case)

To make moves overriding the "auto-routing" choice, just hold CTRL key while releasing the stack on its destination.

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Adlertag
Posts: 2423
Joined: Wed Nov 30, 2005 6:35 pm
Location: Lyon(France)

Thu Dec 27, 2007 10:36 am

Audie Murphy wrote:One thing which is unique for NCP is regions instead of the usual hexes or tiles. (Close Combat has a similar system but there strategy is almost non-existent.)

For a newcomer from the hexed wargames world, this means two things:

1. How to estimate the time of move for a corps? Is there a way to see the time before actually moving the unit?
2. Choice of roads. A corps standing in Landau gets an order to move to Stuttgart. What would a commander do in reality? He would cross the river and move on. The game unit may as well go to Freiburg and march through the Tubingen forests losing another week...


Greetings,
1.When a force is selected, you can press the "Maj" key and see the type of the links all around it (brown : ground, blue :river...).
And if you pass the mouse cursor over a region, the tooltip indicates the estimated number of days the force will take to travel to that region (along with the other military informations).
2. I think we discussed it already and concluded that the AI is reluctant to river and often chooses another way (maybe because of the malus you'll have in combat, if any occurs, by crossing the river). In such cases, you'll have to manually select your own path to bypass AI proposition (CRTL key as Chris38 said).

Edit :Just see Chris38 answered, no matter...
La mort est un mur, mourir est une brèche.

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ltr213
Captain
Posts: 189
Joined: Mon Nov 19, 2007 10:32 am

Thu Dec 27, 2007 11:30 am

You can also see the number of days required to make the move displayed on the game map after you have 'dropped' the moving units.

If you wish to change your route, you can use the Delete key to remove movement 'legs' region by region.

You can also redo the entire move by dropping the Force in its starting location.

There is no penalty for changing your mind. You can change movement routes as many times as you like--until you press the End Turn button.

Laurence

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