Audie Murphy wrote:One thing which is unique for NCP is regions instead of the usual hexes or tiles. (Close Combat has a similar system but there strategy is almost non-existent.)
For a newcomer from the hexed wargames world, this means two things:
1. How to estimate the time of move for a corps? Is there a way to see the time before actually moving the unit?
2. Choice of roads. A corps standing in Landau gets an order to move to Stuttgart. What would a commander do in reality? He would cross the river and move on. The game unit may as well go to Freiburg and march through the Tubingen forests losing another week...
Greetings,
1.When a force is selected, you can press the "Maj" key and see the type of the links all around it (brown : ground, blue :river...).
And if you pass the mouse cursor over a region, the tooltip indicates the estimated number of days the force will take to travel to that region (along with the other military informations).
2. I think we discussed it already and concluded that the AI is reluctant to river and often chooses another way (maybe because of the malus you'll have in combat, if any occurs, by crossing the river). In such cases, you'll have to manually select your own path to bypass AI proposition (CRTL key as Chris38 said).
Edit :Just see Chris38 answered, no matter...
La mort est un mur, mourir est une brèche.