To the ageod team - what a great game set. I have NCP and ACW and I am very, let me say again, very impressed with both of them as well as the customer support and how fast you guys respond.
I am already working on modding NCP some and I was curious about the options - both military and various.
I was trying to decipher this text attached below in the histoptions14 file. I know I can change the costs of the options (my original intent) but I would like to add some more options as well to buy some other replacement types. Is this possible or are we limited to 6 military options (or all that will fit on one page)? If so, how do we do this? Also, I have been looking for the str or text for the options so I could change those but I am wondering if those are in some way hardcoded.
Last question - on the cities file it has a field assetsproduction with 6 numbers. Can we find out what those six numbers mean. I believe two of them are $ and conscripts production divided by 8.
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SelectFaction = $F14
SelectFaction = $F14
StartEvent = evt_nam_FRA_MilitaryOption1_AIActivate|999|0|NULL|NULL|NULL|NULL
Conditions
MinDate = 1804/12/02
CheckAILevel = 1
ActorEnabled = $gmaOptionMil;FRA_MilitaryOption1
Probability = 60
Actions
GenTextMsg = opt_notify_NewOption;1;NULL;NULL;NULL
ChangeOption = $gmaOptionMil;FRA_MilitaryOption1;1
EndEvent
SelectFaction = $F14
StartEvent = evt_nam_FRA_MilitaryOption1_ON|1|0|NULL|NULL|NULL|NULL
Conditions
MinDate = 1804/12/02
Actions
ChangeActorPool = $gmaOptionMil;MaxUse;1;ResetFreq;0;ImageID;None.png;Title;opt_title_FRA13_1;MsgString;opt_desc_FRA13_1;ToolString;opt_hint_FRA13_1;SubType;FRA_MilitaryOption1;SParam1;FRA
EndEvent
SelectFaction = $F14
StartEvent = evt_nam_FRA_MilitaryOption1_Check|999|0|NULL|NULL|NULL|NULL
Conditions
CheckOption = $gmaOptionMil;FRA_MilitaryOption1;=;1
EvalMoney = >=;120
EvalConscript = >=;150
Actions
ChangeMoneyPool = -120
ChangeConscriptPool = -150
Replacement = FRA;$famElite;2
Replacement = FRA;$famLine;10
Replacement = FRA;$famMilitia;5