murat wrote:Dears,
It's time for Napoleon's Campaigns TWO. It's very easy, The PON ENGINE can be used for diplomatic features.
I hope that Phil. Thibaud will informe us very soon next great napleonic game... NAPOLEON'S CAMPAIGNS TWO
Murat
Je conviens avec vous, veji1. Mais la plupart des joueurs, les vocaux au moins, semblent préférer un NCP Grande Campagne, sur une Europe élargie à l'échelle échelle avec la diplomatie et la «production». Comme l'Empire in Arms.
veji1 wrote:You never know, we might be lucky enough to just get what would basically be double the ROP map focused on continental Europe : From a Normandy-Marseilles line in the west to a Minsk/simplified Moscow in the East, and from a Marseille-Florence-Belgrad line in the south to a Copenhagen-Riga-simplified St Petersburg line in the north. You could even just draw a line from Zagreb to Lvov an have nothing south of that...
PhilThib wrote:This is basically the map of the old War & Peace boardgame from Avalan Hill....
If you own our WW1 Gold game, have a look at its map...it's scale is much bigger than NCP's (yes, Spain is missing) and I wonder if it could be used (in a mod)...
veji1 wrote:... needs to be detailed enough to appeal to the wargame fans, all those veterans of the HPS and Talonsoft games for example ...
PhilThib wrote:... at this size, NCP has 23,000 regions (compared to 2300 in the original and less than 3000 in PON !!)...even if seas are made bigger, this would slow down the engine to a halt...
PhilThib wrote:We have a tool to make Hexes on a map, no problem...we just need to select the proper size...
Now, the quality of the map graphics (crude or not) has nothing to do with the performance issue, because what matters is the map size in pixels for one and, more important, how many regions you "cut" from the map...so if we take the NCP map and cut - let's say - twice as many regions in it to cover your requirements, it will be twice as big in internal engine weight, for the same graphical size orginally (but with smaller regions of course)...this all comes done to the "number" of different 'sprites' the engine has to display...
at this size, NCP has 23,000 regions (compared to 2300 in the original and less than 3000 in PON !!)...even if seas are made bigger, this would slow down the engine to a halt...
But it could be worth trying if we find volunteers...
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