berto wrote:Scenarios, scenarios, and more scenarios.
Wars of the First and Second Coalition, sure. Egyptian Campaign, check. Others...
Even what-if scenarios.
Expansion pack? I hope by that you don't mean a post-release additional purchase.
Franciscus wrote:I am sorry, but I fully disagree.
I do not need lots of scenarios. I have NCP for that.
What we need are one or two full campaigns, in which the hard but essential part will be a full working multi-national and diplomatic AI.
PhilThib wrote:This thread is to collect the Wish List items that our community would like to see in a Napoleon's Campaigns II game.... apart from the obvious Grand Campaign 1805-1815 which would be the center of it
It does not mean the decision is taken or the project has even started. On the contrary, by checking the needs and the requests, we can be in a better position to assess feasibility, lead production time and target release... if any
Open fire !!
Nikel wrote:Regarding the full campaign, a 10 years campaign (1805-1815) is quite long, so I suppose that the turns will last 15 or 30 days.
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Adlertag wrote:I think we have the paradox here (no attack Nikel, just disgressing), having a full length campaign of 10 years playable without too much unhistorical behaviors (keeping the AI in the right direction is a/the real challenge [my emphasis]) and at the same time keep the very accurate details we already have with NCP1.
I don't think that having long game turns is good with current Ageod's system because we'll waste many finely tuned tactical options if the player (or the AI) lose the hand during more than 15 days, so having weekly turns is a maximum (altough the current system is probably better with even shorter turns) if we want to take profit of all features but at the contrary, a grand campaign will last so long.
Adlertag wrote:I don't think that having long game turns is good with current Ageod's system because we'll waste many finely tuned tactical options if the player (or the AI) lose the hand during more than 15 days, so having weekly turns is a maximum (altough the current system is probably better with even shorter turns) if we want to take profit of all features but at the contrary, a grand campaign will last so long
Beren wrote:
Also i´m thinking in the lenght of the game, with a 1 week scale you will have 4x12x10= 480 turns!!! of my god . It´s pretty obvious that the time scale should be changed. Even with a 15 days scale, the number of turns seems to be enormous, 240... in comparison to the 110 AACW turns.
It´s a very difficult task, i know... but i only have one thing very clear, in a game that longs for at least 10 years, the game should be "strategic" and centered in diplomacy and economics.
Beren wrote:Phil, one question, will the game be designed for several players?
Nikel wrote:But centered in diplomacy and economy? No, please, a wargame.
PhilThib wrote:NCP2 will really be a "2"... not a totally new game... and all what was in NCP1 will stay. We shall just fix what is wrong, add a grand campaign and quite a large number of new 'strategic' features...
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