Wed Aug 05, 2009 11:47 am
I understand Philtib's and Aldertag's points. And de way I see it obviously NCP2 would be following the option 1 underlined by Aldertag.
But i must say that even if it is a very tedious task, the recutting of the map is for me a mustdo. I am a fervent AACW player, I have been playing it on and off since it was published, love it. But i didn't buy NCP1 because of some of the limitations a NCP2 should correct :
- Not enough scope for the player to shape the game, ie you start with a campaign where your troops stacking and OOB are largely predetermined, and so is your goal (run to vienna, go for Wellington, go for Moscow, etc...). Not what i wanted from a strategical/grand operationnal game.. It also meant less replayability
- timeframe too short or limited to too narrow a theatre (Peninsular...)
- Not enough diplomatic interaction, ie super foreign entry mechanism where players jostle to get Austria, Prussia, etc.. in with them...
- Problem of scale with the map. with the Ability of troops to move pretty fast and the limited options, the map wasn't detailed enough to offer real variety.
For NCP2 there are obvious things to do :
- A "diplomatic" engine that allows for the super foreign entry mechanism, doesn't need to be too fancy but really must give variety, lead to countries joining either side (obviously mainly coalition), or giving military passage to one side, etc... This would have to come with some sort of "peace settlement" engine. You cannot be at war with all all the time. for the game to have a flow the players should be able to reach partial settlements with weakened members of a coalition... sort of a "foreign exit" mechanism, that would for the coalition player to think long and hard about a country's situation :
ex : You play coalition in 1806 in a 1805-1808 game and you have UK, Russia, and Austria still at war, with Prussia having just joined. But on you "foreign entry" ledger you can see that Austria is on the verge of reaching the exiting the war threshold. PLus it has a very very low National moral due to objective cities (Vienna, Venice, Salzburg, Prag) being french occupied.. you could wish to lure the french away in the east but if you don't counterattack really soon, Austria will bail out, probably leaving the french with military passage but nothing for you, so you have to be aggressive and bring the war to their territory...
- A basic production model similar to the one in AACW but maybe blunter : you woul just go for the main options of calling for a class of conscripts, or several, or calling for volunteers, or general mobilization, and then this would lead to reinforcements appearing in your pools and new troops showing up in you main cities. you could by investing extra money ask for a focus on cavalry, artillery, light infantry or logistics... So lot less detailed than AACW but still giving you a role. The only more detail part would be for navy where you would invest for commissionning of ships with just the ability to say if you want more ships of the line or frigates...for the coalition these options would have to be for each of the different nationalities you control, with some options too costly for some countries, or impossible..;
- Either you do a real grand campaign, and in that case 2 week turns seem the best compromise, either you do scenarios of 1 to 3/4 years and then I think the 1 week turn would be best suited to emulate napoleonic war of movement... With a simplified production system, turns without war operation going on (because of winter of 2 sides being in buildup phase) would be fast so the pace wouldn't be too slow. 1 week turn allows for a player to really enjoy the operationnal aspect of the game, emulate the fan type of campaigning that leads to concentration right before the big battle, etc...
- The map would have to be recut to have more regions.. this is very tedious i understand, but Europe was a lot more built up than the US during the ACW, and regions have to be small enough to emulate the road network subtleties.. otherwise we end up with a stack meet stack game...
- rework the leader aspect of the game so that napoleon's ratings don't benefit too much his subordinates...
- Have 4 or 5 main scenarios :
1/ summer 1805 to end date november 1808 : The most known campaign, France and Spain (lukewarm ally) start at war against UK and Austria, with Russia close to tipping point and Prussia still away. The game ends when either the allies manage to force the french into accepting a sort of white peace (national moral + VPs) which basically amounts to a french defeat, or when the french manage to force a coaltion surrender or manages to leave the UK without continental ally, otherwise playable until the end of november 1808.
2/ early 1809- end 1811 : France (with german and italian minions with hardly any troops) starts at war in spain and against the UK, with fairly low morale and not many spare troops. Austria very close to tipping point, prussia historically weak, Russia long shot to get involved but possible. French victory is to : force UK troops out of Spain and Deprive UK of any continental ally except spain. Coalition victory, force french through national moral to accept defeat, ie some sort of peace settlement where they loose many parts of Germany and Italy and retire from spain.
3/ Russian Campaign early 1812- end 1813 : Probably a scenario by itself
4/ Germany-France campaing : early 1813 to end 1815 : France and Poland and german and italian minions against UK, Russia, Prussia, Spain, with Austria close to tipping point. Basically the goal for France is to manage to isolate UK and Spain by beating Prussia and Russia (with a peace threshold for Russia that means french player doesn't have to go back to moscow but to inflict a few defeats and threaten again russian territory) and avoiding austria in or beating it too. For Coalition, french surrender. Events for minions switching side if their territory is occupied etc..
5/ Waterloo campaign : march 1815-end 1816 : France against UK with Prussia and Russia very very close to tipping point, Spain and Austria further away. For the french the goal is to hold out till the end with a national moral high enough and a national moral low enough for the other continental powers that they would sign a white peace (Basically Napoleon is allowed to stay in Power). for the coalition, french surrender..
Basically leave a hypothetical grand campaign to modders, and have an addon in mind for the Revolution wars (1791-1794, 1796-1798, 1799-1801).
That would be my wish. With the key feature being the mechanism that checks each member of the coalitions (wether french side or british) side for their implication and leads to separate peaces or war declarations...