arsan wrote:It's not like paradox games are easy to learn...
arsan wrote:The idea of different difficulties for different players is good. Maybe a bigger selection of options where you could turn on and off rules when you start playing the game could do the trick.
arsan wrote:Regarding random scenarios... it don't make much sense in an historical wargame like this, IMHO It can be cool on tactic games, but on a strategic game like these??
Beren wrote:For me, NC2 must be a 2-player game, not a multiplayer... Britain and the coalitions he forms vs France and allies... with a diplomatic engine to attract other powers to your side...
Pocus wrote:IF there is a NCP2, I'm unsure the map will be remade from scratch, given the time and cost it impacted on NCP1. I prefer that AGEOD spends money on more development time for both the data and the code...
veji1 wrote:Well.. I suppose it isn't mandatory to remake the map, but I am surprise as to why did AGEOD not manage to translate all the qualities of AACW in NCP... AACW is truly a fantastic game, but NCP fails to recapture its qualities because it is too limited, scenarios too short or not interconnected enough, the player doesn't have enough power to organise his forces and recapture history in the operationnal game nor the diplomatic and alliance shift..
We have discussed it before, but if not a grand campaing, longish campaigns, Ie a few years, 1805-1807, 1808-1809, 1812-1815.. etc, a diplomatic engine that is simple (aka the FE ledger in AACW) but still allows the players (one playing France and Allies, the other UK and allies) to try to get more countries to join, or not to defect (Prussia, Austria, Russia) depending on victory points, control of some locations, etc...
Such a game would be a success comparable or bigger than AACW, probably significantly bigger with Paradox's support for distribution...
This is clearly a project with lots of potential, just the historical period will get you more players than the 18th century or the victorian times... Etc...
Hopefully it will get made..
andatiep wrote:- Each campaign, whatever the player win or loose, should continue, following the history or following only one or two other possible realistic scenarios.
- Players should keep the experiences of the generals and the troops which survive the last campaign.
- Political & territorial changes should be transfered in the next scenario/campaign.
Generalisimo wrote:Well, recently a friend told me that he managed to conquer Poland with Germany on HoI3 with JUST FIVE mouse clicks ... so, the difficulty and the learning curve is really being reduced IMHO with each iteration of the engine.
(NOTE: if you do not know, now with the Theaters HQ, you can left the AI in control of a theater and so it will ask for the necessary forces to perform an action, then you produce those forces and assign them to that theater so the AI makes the fight and you just command strategically ).
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