rasnell wrote:I guess I just made some bad choices for my first three scenarios, but I'm disappointed enough to shelve this for a while until all the patches. I burned 10 hours in very disappointing games.
Can anyone suggest a scenario that seems to be working and is a balanced challenge?
Here are my specific complaints, experiences:
The Jena campaign, 1806, 19 turns: Horrendously unbalanced. I didn't even lose 1,000 men per turn while the enemy usually lost about 10 times that per turn. The end was 8,000 French casualties and 60,000 enemy casualties. So absurd that I didn't even have to worry about attrition, recovering strength and morale, etc. I had a backlog of 40-some recruits that never came into the game. I guess it's because I didn't need them, the losses were so low.
Scenario 6: Trafalgar, 11 turns: The objective does not match actual game play. It's Navy only, no Army will arrive, despite what the objective game text says. A tremendous waste of time.
Sun of Austerlitze, 1805 campaign, 15 turns: Just as unbalanced as Jena, with casualties of 35,000 French and 100,304 coalition.
Once it is patched and working, I like that replacements will come in without micromanaging.
I never saw an auto-garrison, a wonderful new feature if it actually worked. It appears the conditions for this to happen are so complex that I never saw it in three scenarios and 10 hours of play. Great concept, non-existent in gameplay at this point.
The font sizes and the message box are still way too small -- just like all previous Ageod games. Mouseover or rollover info on the tabs don't work (reported separately in "my bug collection.") The small fonts are getting to be an issue for us oldtime wargamers.
Ageod has always listened well to its customers and is quick to make significant upgrades and patches. IMHO, this is their worst of three launches -- a surprising disappointment with how polished BOA and AACW were at release. Perhaps Ageod raised expectations so high with the two previous successes. This game looks more like the first version of a Paradox game.
Sorry to be so blunt, but Ageod has never missed these basics before on their releases. Did something happen where there was not a beta testing team or was there a rush to beat Christmas sales?
My criticism is even more pointed when the U.S. dollar becomes so weak that a game like this costs $50. (I'm going to find it very hard to enjoy a download game with no box and no printed manual for $50). It just isn't worth what the previous games definitely were. Plus, it looks more like an expansion -- same everything, just different location of the world and different art. I know there are many new things happening, but it's all part of the background calculations, etc.
I remain hopeful that my opinion will change dramatically after the fixes are announced.
(I'm sorry that I started out grouchy to begin with because of the 6 days that it took to purchase the game. Some of this is not Ageod's fault: Three days of battling with Visa to authorize an international transaction; never did work. PayPal in French and took another few days to get the English instructions; a download file so huge that I can't possibly do this on my stupid satellite internet unless I set aside three days for downloading (thanks to another gamer for sending me the generic setup which worked fine with my purchased activation code).
rasnell wrote:I guess I just made some bad choices for my first three scenarios, but I'm disappointed enough to shelve this for a while until all the patches. I burned 10 hours in very disappointing games.
Can anyone suggest a scenario that seems to be working and is a balanced challenge?
Here are my specific complaints, experiences:
The Jena campaign, 1806, 19 turns: Horrendously unbalanced. I didn't even lose 1,000 men per turn while the enemy usually lost about 10 times that per turn. The end was 8,000 French casualties and 60,000 enemy casualties. So absurd that I didn't even have to worry about attrition, recovering strength and morale, etc. I had a backlog of 40-some recruits that never came into the game. I guess it's because I didn't need them, the losses were so low.
Scenario 6: Trafalgar, 11 turns: The objective does not match actual game play. It's Navy only, no Army will arrive, despite what the objective game text says. A tremendous waste of time.
Sun of Austerlitze, 1805 campaign, 15 turns: Just as unbalanced as Jena, with casualties of 35,000 French and 100,304 coalition.
Once it is patched and working, I like that replacements will come in without micromanaging.
I never saw an auto-garrison, a wonderful new feature if it actually worked. It appears the conditions for this to happen are so complex that I never saw it in three scenarios and 10 hours of play. Great concept, non-existent in gameplay at this point.
The font sizes and the message box are still way too small -- just like all previous Ageod games. Mouseover or rollover info on the tabs don't work (reported separately in "my bug collection.") The small fonts are getting to be an issue for us oldtime wargamers.
Ageod has always listened well to its customers and is quick to make significant upgrades and patches. IMHO, this is their worst of three launches -- a surprising disappointment with how polished BOA and AACW were at release. Perhaps Ageod raised expectations so high with the two previous successes. This game looks more like the first version of a Paradox game.
Sorry to be so blunt, but Ageod has never missed these basics before on their releases. Did something happen where there was not a beta testing team or was there a rush to beat Christmas sales?
My criticism is even more pointed when the U.S. dollar becomes so weak that a game like this costs $50. (I'm going to find it very hard to enjoy a download game with no box and no printed manual for $50). It just isn't worth what the previous games definitely were. Plus, it looks more like an expansion -- same everything, just different location of the world and different art. I know there are many new things happening, but it's all part of the background calculations, etc.
I remain hopeful that my opinion will change dramatically after the fixes are announced.
(I'm sorry that I started out grouchy to begin with because of the 6 days that it took to purchase the game. Some of this is not Ageod's fault: Three days of battling with Visa to authorize an international transaction; never did work. PayPal in French and took another few days to get the English instructions; a download file so huge that I can't possibly do this on my stupid satellite internet unless I set aside three days for downloading (thanks to another gamer for sending me the generic setup which worked fine with my purchased activation code).
rasnell wrote:I'll take the helpful advice about the more balanced and more challenging scenarios. Not knowing any of this history, I guess I really chose poorly for my first 10 hours of frustrating play. And I won everything overwhelmingly.
I question setting up scenarios that are so historically accurate that you can't possibly alter the outcome or have any sort of competitive playability.
So Napoleon repeatedly seized cities where he killed 10,000 entrenched people and only last 3 to 5 men? That's what I'm talking about. Very unrewarding and frustrating.
However, I'll shelve this for a while and come back to the more balanced scenarios that you've noted.
Yes, Pocus, I quit after the 1c patch.
It's hard to top how good BOA and AACW are at this point and they offer far more balanced challenges in every scenario.
Anyone have an answer as to why replacements never arrived? I had 40-some units on the screen waiting to come in but they never did. Is that because my losses were so minimal that they never arrived? Do they only fill existing slots or actually add to your forces if you invested in them -- like new recruits in BOA?
pablius wrote:First, I´m not an expert, but a couple of months before the battle of Austerlitz, Napoleon performed a flanking manouver that ended with the surrender of several thousand austrians at Ulm, with much fewer losses on the french side...It is in fact possible to recreate this at the Austerlitz scenario, if you look at the starting positions you see that the french corps can indeed march to the east of the austrians at Ulm and at the same time attack from the west...
Regarding replacement, they only fill losses on existing elements, no new units will appear unless scripted in the scenario...that´s my understanding at least, there´s no "unit creation" procedure in NCP...
Pocus wrote:This is the same function as the replacements pool of AACW. What is not in is the reinforcement screen, with the 'tin soldiers in wooden box'. With focused military campaigns and 3000 possible units, the AACW system would not fit in NC.
Quitch wrote:
Rather disappointed at the lack of a full campaign. Feels like quite the step back. Surely at least some basic diplomacy is exactly what we'd expect to see in a new game, rather than just some new stats, a new map and new scenarios?
caranorn wrote:I can't speak for Philippe, but the game mechanics are simple. 1) You can use replacements in two ways, replenish elements (parts of a unit) that had become depleted (showing red color in the element's icon while hovering the mouse over it's parent unit (1st and 2nd Grenadier Regiments of the Imperial Guard in attached image)). 2) You can recreate a destroyed (or never existing) element in a unit (brigade, not within a division). What you cannot replace is an entire brigade that was destroyed (all elements were destroyed).
And yes, that means that in general, if you are very successful in battle, you won't have a use for replacements.
P.S.: Note that historically fresh troops at a depot could not simply be whipped into an all new unit. What could be done was to form a new battalion for an existing regiment but that was unlikely (it's really outside the scope of this game), or form a provisory unit for some special task (many such in Spain) (which I'd like to see in game to a limited degree (additional (locked) garrisons at important depots to represent troops waiting for their next assignement).
rasnell wrote:I can't believe how slow or lost I am, especially after owning BOA and AACW. I simply do not understand why replacements are not coming into my games. I'm persisting, despite my unhappiness, and now am trying the suggested 1812 scenario.
No matter what I do, I'm winning, blowing away the Russians, and there's just no fun in this. I'm playing at normal. I'm killing them 3:1 (at least it's not 100:1 like before patch 1.01d.)
But I do nothing in the F3 window and I keep gaining replacements in the F2 window and they never come into the game. I don't get it. I assume this is not a manual replacement, that it happens automatically. I also assume that you take depleted corps, division, etc. into a large city with supplies and click passive so they can replenish?
I've got control of the territories and green links showing supply links. Yet I've got 49 infantry, 25 militia and 17 cavalry and their numbers increase in the replacement window; don't get used or appear in the game.
I'm lost. I don't get it. And yet I'm winning so overwhelmingly -- now in the fourth scenario that I've attempted -- that the game is not fun at all.
Surely one of these scenarios has to be a challenge to the French or more balanced? Please help me understand the replacements in even more basic terms. The manual doesn't give the basics, it just explains the F2 and F3 windows but not how to get the forces into the game.
Please note that I've never been a critic of this company, a troll, etc. But I've not found anything of interest or challenge in NCP. I've got to be missing something. It's the first Ageod game where I have to say -- gulp -- that it's BORING. I never thought I would say that.
Please assure me that better scenarios are coming, more challenging, more balanced, perhaps alternate history, and maybe even a full campaign. I've now tried Trafalgar, Austerlitz, Jena and Russian 1812 and I probably won't burn many more hours on a wasted cause.
Has anybody found any other scenario that challenges them?
Clovis wrote:hum...and winter in russia? did you finish 1812?
Pocus wrote:Rasnell, if your units don't suck up replacements, even if sitting supplied in a city, please check if you don't have Hardened Attrition checked. This rule asks the player to be on a depot to get replacements.
As Caranorn said, replacements are not used to create brand new regiments from troops depots. They are used to refill existing ones, or are formed into ersatz bataillion which are sent to exisiting formations. Now there are several things to consider:
a) auto-garrisoning. I will check if the conditions are not too hard, this can be the case. Garrisons will soon use some of your replacements, by creating small detachments in importants places.
b) forming new units. We are studying that for a patch. With a certain level of replacements, we will give new units and some replacements will be substracted.
c) extended scenarios. Yes they are definitively planned, just give us some time.
rasnell wrote:They suffered more in winter than I did. I cut them off and got behind their lines, secured the territory loyalty and control, and kept hammering their supply wagons. I kept sending different corps to keep pounding the weak so they couldn't get away.
Clovis wrote:Do you play with historical attrition?
rasnell wrote:If that is the default setting in the options, yes. I'll have to check my settings when I get home.
I took a ton of hits for weather, but they hurt far worse than me and it's so unbalanced that I can still beat them when I'm in the red and not getting any replacements at all.
mjlaufgr wrote:For the record, Austerlitz is certainly not unbeatable as it stands. After the patches, I went from losing by 100 points to winning by 100 points as the Coalition.
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