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Improved Command: AlterCubSubUnit(s)

Posted: Wed May 21, 2008 4:23 pm
by Pocus
This command has received a new parameter: SetFixing

AlterCuSubUnit(s) = [ApplyToList] [;Probability Value] [;Attempts Value] [;ModelUID NewUID/PrimUpg/SecUpg [NewName] ] [;ChgSeniority Value] [;ChgHealth Value] [;ChgCohesion Value] [;ChgXPLevelValue]'] [;Kill] [;RerollActivation] [;SetFixing Value]

SetFixing allows you to change the fixing value of the parent unit of each selected sub-unit. Valid values are:

0: unfixed
1 to 998: fixed this number of turn (unless attacked)
-1 to -998: fixed this number of turn (unless attacked), but a friendly unit passing by with of power >= of the fixed unit will unfix it.

999: always fixed (unless attacked)
-999: always fixed (unless attacked), but a friendly unit passing by with of power >= of the fixed unit will unfix it.

Fixed Units?

Posted: Wed May 21, 2008 4:54 pm
by tagwyn
Pocus: What is the rationale for this change? I have never thought this was a problem? T

Posted: Wed May 21, 2008 5:27 pm
by Rafiki
Added flexibility for modding purposes :)

Posted: Wed May 21, 2008 8:45 pm
by GShock
I must admit when he comes out with the white rabbits from the cilinder he's far more sexy! :)

Posted: Thu May 22, 2008 7:56 am
by Pocus
Also the Saturnian wax is much better when it comes to color the waves in bold.