'OR' logic; and mutiple FACs in an event
Posted: Fri Feb 15, 2008 12:13 pm
It appears that the Conditions block is 'AND' logic: all conditions must be true to fire.
I'm in need of a 'clean' 'OR' method. Currently, I've written several events, each of which if true will do a CngEvent = 1 on a 'trigger' event'. I then have my 'final outcome' event fire only when the 'trigger event' value = 1. Is this the best or only way to do 'OR'?
Second question: Can an event have Actions for both factions in the same event (USA and CSA often do something at the same time). I can see that only one side could get the notification script, which explains the metodology used for several 'empty' events [that serve only to give notifcation], but for a 'silent' event there would be no issue on sending messages.
OK, I'm ready to 'bonk' myself if I've missed something again...

I'm in need of a 'clean' 'OR' method. Currently, I've written several events, each of which if true will do a CngEvent = 1 on a 'trigger' event'. I then have my 'final outcome' event fire only when the 'trigger event' value = 1. Is this the best or only way to do 'OR'?
Second question: Can an event have Actions for both factions in the same event (USA and CSA often do something at the same time). I can see that only one side could get the notification script, which explains the metodology used for several 'empty' events [that serve only to give notifcation], but for a 'silent' event there would be no issue on sending messages.
OK, I'm ready to 'bonk' myself if I've missed something again...

