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Abilities

Posted: Sat Nov 17, 2007 4:44 pm
by McNaughton
I have been modding and creating abilities, but am working blind. I don't fully understand the following parts...

Family - what does this really denote familiy of?
Level - what does this affect? Most are at one, some at 2 or 5.
ProgRate - What do the numbers (or lack of) mean here?
Param0 - 10 - what goes here, how come some have more paramaters than others? this appears to be the effects, but how do you know where to put what?
StrParam0 - what does this mean?
Area - is this a placeholder, or have an effect? Presently is not used in any ability
ListParams0 - This appears to be based on geography
ListParams1 - This appears to represent a firendly unit it affects
ListParams2 - This appears to represent an enemy unit it affects

Any help to understand what these mean will be appreciated. I am planning a few more abilities to get effects of army commanders upon their corps, as well as different ways of representing combat strengths and weaknesses in individuals.

Posted: Mon Nov 19, 2007 10:38 am
by Pocus
Family is an integer telling the program that 2 abies of the same class (BattleBonusAbi is a class or kind) don't cumulate (if they have the same value).

Level: some abilities don't start at level 1 for some leaders, it can boost their efficiency.

ProgRate: Number of experience level of the unit/leader to get +1 level in this ability.

Param0 to 17/18: variable depending of the ability class.

strparam0: first parameter, string type. used for multi nation abies for example.
the file I sent you should help you understand the role of each column.

area: for leader level abies only, the area where the abi works.

ListParams0: the terrain where the abi works. Leader & stack level only.

ListParams1: yes
ListParams2: yes

Posted: Sun Aug 03, 2008 1:53 pm
by jastaV
Pocus wrote:Family is an integer telling the program that 2 abies of the same class (BattleBonusAbi is a class or kind) don't cumulate (if they have the same value).

Level: some abilities don't start at level 1 for some leaders, it can boost their efficiency.

ProgRate: Number of experience level of the unit/leader to get +1 level in this ability.

Param0 to 17/18: variable depending of the ability class.

strparam0: first parameter, string type. used for multi nation abies for example.
[color="Red"]the file I sent you should help you understand the role of each column.[/color]

area: for leader level abies only, the area where the abi works.

ListParams0: the terrain where the abi works. Leader & stack level only.

ListParams1: yes
ListParams2: yes



[color="Red"]the file I sent you should help you understand the role of each column.[/color]
I'd like to have chance to have copy of it, too!

JastaV

Posted: Mon Aug 11, 2008 9:22 am
by Pocus
I believe the file I sent was the NCP abies one with more infos in each cell compared to the AACW one.

Posted: Mon Aug 11, 2008 10:01 am
by jastaV
Do you think you could recover a copy for me!
......I know it was a mess of time ago!

Posted: Mon Oct 13, 2008 2:41 am
by Gray_Lensman
bump

Posted: Mon Oct 13, 2008 9:35 am
by Pocus
what do you need exactly?

Posted: Tue Oct 14, 2008 3:27 pm
by jastaV
Pocus wrote:what do you need exactly?


Thank you for replying!

Guess uploading of Lodilefty's abilities ref. sheet, added with your notes made my request obsolete!