I was wondering, before looking into it to deeply, what would be required to change the turn length? For a scenario I am now working on I would love to include the possibility of small skirmishes along the way but with the 15 day turn it doesn't work the way I would like it to. Also the 7 day turn instead of 15 will allow me to some different things that don't seem possible at 15 days.
For a campaign 15 days is perfect, otherwise the game would last forever. For a short scenario 7 day turns seem ideal to me and what I want to do. I want the scenario to last longer than a handful of turns and really get into it. It will allow for different movement patterns and make room for more strategy and maneuvering. I feel it will allow greater control over the situation and since the nature of scenarios are a single battle, or revolve around one major battle, hence being short and confined to a max of a couple months typically I feel the short turn is benefitial.
Any ideas, suggestions, comments?