Modding question on Drafts/Volunteers
Posted: Thu Oct 25, 2007 10:58 pm
I have created a new scenario with altered volunteer and draft modifiers. So the initial values are set and working.
Now I am wondering whether it is possible to change volunteer/draft modifiers once the game has started considering I had to compile a new scenario to force it to use the modifiers in the first place.
Is it possible to modify the volunteer/draft modifiers once the game is started?
What if I created several gameoption files, referenced all of them within the setup file, then use events in the events page to reference different gameoption files for use at different times in the game?
Would that work?
If not, what would work?
I also altered the monthly conscript numbers by altering the numbers produced per city. Now I am wondering about the best way to reduce monthly conscription numbers. I believe I can use an event to subtract conscripts from the conscript pool each turn which kicks off at certain times. That should work but I am wondering if there is an easier way to reduce monthly conscript numbers?
Now I am wondering whether it is possible to change volunteer/draft modifiers once the game has started considering I had to compile a new scenario to force it to use the modifiers in the first place.
Is it possible to modify the volunteer/draft modifiers once the game is started?
What if I created several gameoption files, referenced all of them within the setup file, then use events in the events page to reference different gameoption files for use at different times in the game?
Would that work?
If not, what would work?
I also altered the monthly conscript numbers by altering the numbers produced per city. Now I am wondering about the best way to reduce monthly conscription numbers. I believe I can use an event to subtract conscripts from the conscript pool each turn which kicks off at certain times. That should work but I am wondering if there is an easier way to reduce monthly conscript numbers?