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Explanation of settings of Ageod games from folder SETTINGS

Posted: Mon Sep 07, 2020 1:49 pm
by andrzej
Having studied Ageod games for a long time and seeing how each setting causes constant questions from players (often without an answer from the authors), I decided to create a single table of settings - link

The settings from the main menu of the game are highlighted in yellow, the names of the settings sections are highlighted in pink, the settings that I understand and described are highlighted in gray.

I am doing a detailed description in my native Russian, but if someone is interested in this, I am ready to do it in English.

If someone here can explain the remaining settings or someone is interested in making a detailed translation of the description in English (or another) language - write to me here.

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Mon Sep 07, 2020 3:29 pm
by Bohémond
Hello,

If you add the english description and notes, I can make a few inputs and clarificatifions for them.

Let me know if it works for you.

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Mon Sep 07, 2020 5:40 pm
by andrzej
Bohémond wrote:Hello,
If you add the english description and notes, I can make a few inputs and clarificatifions for them.
Let me know if it works for you.
Regards

Thanks, while working on the table, I also used your explanations found on this forum
Anyone can edit this table. If you have a clear description of any line, then you can add English text in the column " E -Description in English " .
If you yourself are interested in the description of any of my settings, then I will try to make an English translation for them faster.

ps: The lines that remained on a white background - the description of which I did not find or did not think of myself.

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Tue Sep 08, 2020 11:29 am
by andrzej
for example Didn't find a description of these settings:
aseCapCoeffMoney
aseConscriptInDB
AseLoyaltyModToProd = 10
aseTurnFreqProd = 4
aseTurnIndexProd = 1

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Wed Sep 09, 2020 2:57 am
by Bohémond
For aseCapCoeffMoney. Set the bonus on money production for faction capital.

Use the faction capital objective value time x (setting value) % for the bonus (simple Eco only). Default value is 10.

For aseConscriptInDB. True (1) or False (0)

if set to False, model DB don't have cost in conscripts, It changes how prisoners are calculated. Default Value is True

For aseLoyaltyModToProd. Set the bonus, in loyalty, for production calculation.

Default value is 50.

For aseTurnFreqProd. Set the assets production frequency (in turns)

if -1, every turn, otherwise only every x turns. Default value is -1


For aseTurnIndexProd. Set the assets production turn.

if -1, every turn, otherwise only this turn of the year. Default value is -1


Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Wed Sep 09, 2020 8:41 am
by andrzej
Bohémond wrote:For aseLoyaltyModToProd. Set the bonus, in loyalty, for production calculation.
Default value is 50.

That is, if loyalty = 50, will a bonus occur? Or with a bonus = 50



And please, write [= -1] or [= 1], otherwise it is difficult to understand what meaning you mean.

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Mon Jan 11, 2021 9:32 am
by andrzej
I continue to compile a complete directory of Ageod settings. link Settings Ageod

Does anyone know the meaning of the inoReplaceOverlayFour and inoReplaceOverlaySeven parameters?

I will also be grateful for any help in writing an English description of the settings (since I originally compiled a catalog in Russian)

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Tue Jan 12, 2021 2:26 am
by Bohémond
Hello

inoReplaceOverlayFour

If set to False (0): Filter #4 (above minimap button) will display faction Loyalty
If set to True (1): Filter #4 (above minimap button) will display area of hierarchy -2.

Note : Area of hierarchy -2 is a ''tool'' for modders. I do not recall seeing them in any game.

inoReplaceOverlaySeven

If set to False (0): Filter #7 (above minimap button) will display weather zones
If set to True (1): Filter #7 (above minimap button) will display terrains

Hope it helps

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Tue Jan 12, 2021 7:52 am
by andrzej
Thank you for the information. it is a pity that such simple things are not documented anywhere and you have to look for everything.

inoOVLNumber - I think I understand what this parameter means, but a large spread of values ​​in different games is misleading?
In EAW,ROP,CW2 he is 8 , PON=20 , and in RUS for some reason he is 24 ?

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Wed Jan 13, 2021 3:08 am
by Bohémond
It makes sense for PON to have 20 Overlays as there is 20 fIlter buttons.
Also it makes sense for others games to have 8.
I do not know why RUS has 24, you can set the value to 8, it will have no impact AFAIK.

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Wed Jan 13, 2021 6:56 am
by andrzej
Bohémond wrote:It makes sense for PON to have 20 Overlays as there is 20 fIlter buttons.
Also it makes sense for others games to have 8.
I do not know why RUS has 24, you can set the value to 8, it will have no impact AFAIK.
Regards


Yes, I thought that there was some mistake in RUS with this parameter. Moreover, both in RUS and RUS Gold are the number 24, but in the Fatal Year mod the value is 8.
By the way, in the Espana'36 game there are two whole lines with the inoOVLNumber parameter, in one the value 8, in the other 24.
And a couple of times I met the duplication of the same parameter in the same game with different values ​​- which one will work?

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Wed Jan 13, 2021 7:02 am
by andrzej
Setting InoPeriodMapOverlay = 1 .
Its description "// display a period map instead of permablocked regions" is not very clear. Can anyone describe it in more detail?

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Thu Jan 14, 2021 12:52 am
by Bohémond
andrzej wrote:Setting InoPeriodMapOverlay = 1 .
Its description "// display a period map instead of permablocked regions" is not very clear. Can anyone describe it in more detail?


If set to 1, when a region is permablocked (Blockstate = 2) ,the region XXXX is displayed using Flavor_XXXXRegion png and not the XXXXRegion.png
If set to 0, when a region is permablocked (Blockstate = 2), the region XXXX is displayed with a overlay (color defined by colPermaBlock ).

For previous question regarding duplicate settings, the first statement will be the one used by the engine because it is the last read, AFAIK,

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Thu Jan 14, 2021 7:25 am
by andrzej
Bohémond wrote:For previous question regarding duplicate settings, the first statement will be the one used by the engine because it is the last read, AFAIK,
Regards


Seems logical. But it's surprising that game creators made such simple mistakes.

Thanks for the helpful help. With your help, there will soon be no white spots in the table (I highlight the explained parameters in gray)

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Thu Jan 14, 2021 7:35 am
by andrzej
Another portion of unknown settings.
The description is too vague to understand:

aiCLR_LocalDistance = 3. ( //Seeking distance, short (keep it low)

aiCLR_StdDistance = 5. ( //Seeking distance, medium (fallback category will be all theater)

aiCMN_CbtPwrBigLine = 100. (// Combat power of a big line, will exclude it from some less important missions

aiCTM_ThreatValInFow = 75. ( // the value of a medium rate unit, generally")

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Fri Jan 15, 2021 2:50 am
by Bohémond
For Land Resupply algorithm, to make it simple this algorithm handle the need for a stack to seek for supply.
If there is not enough supply the stack will look for supply
- in the regions within a range of 3 (aiCLR_LocalDistance)
-if the above is not a success in the regions within a range of 5 (aiCLR_StdDistance)
-if the above is not a success in the regions belonging to its theater.

For group AI agenda selection: If the group power is above aiCMN_CbtPwrBigLine, it will be not choosen for garrison or split group missions. it somewhat forces the AI to choose lowpower groups (militia) for non combat tasks.

For AI Theater prevalence and threat algorithm: Each region in FOW (fog of War) will be given a threat value. IHMO to avoid region in FOW having a value of 0 and being ignored by AI.


Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Fri Jan 15, 2021 7:12 am
by andrzej
aiMSG_CounterGroupMaxDistanceInPercTurn = 150
// Maximum distance March Sound Gun (percentage of turn) for AI

But why is the value of 150% here ? What's the point of MSG more than one turn?

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Fri Jan 15, 2021 3:11 pm
by pgr
Bohémond wrote:For aseTurnFreqProd. Set the assets production frequency (in turns)
if -1, every turn, otherwise only every x turns. Default value is -1
For aseTurnIndexProd. Set the assets production turn.
if -1, every turn, otherwise only this turn of the year. Default value is -1

Regards


Practical question, If I set aseTurnIndexProd = 2 does that mean that regions/structures only produce every 2 turns? (I am playing with CW2 and 7 day turns, and it seems like changing the production to every two turns would make sure I don't double production by doubling the number of turns. Also, the settings file in CW2 lacks a aseTurnFreqProduction line it seems)

Also, if I modify the GameLogic file, should the change be immediate in the game or is there a cash file somewhere that needs to be deleted? (After changing the value, there seems to be no change in game)

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sun Jan 17, 2021 8:18 pm
by Bohémond
pgr wrote:
Bohémond wrote:For aseTurnFreqProd. Set the assets production frequency (in turns)
if -1, every turn, otherwise only every x turns. Default value is -1
For aseTurnIndexProd. Set the assets production turn.
if -1, every turn, otherwise only this turn of the year. Default value is -1

Regards


Practical question, If I set aseTurnIndexProd = 2 does that mean that regions/structures only produce every 2 turns? (I am playing with CW2 and 7 day turns, and it seems like changing the production to every two turns would make sure I don't double production by doubling the number of turns. Also, the settings file in CW2 lacks a aseTurnFreqProduction line it seems)

Also, if I modify the GameLogic file, should the change be immediate in the game or is there a cash file somewhere that needs to be deleted? (After changing the value, there seems to be no change in game)


To get production every 2 turns, you must add to gamelogic.opt :

aseTurnFreqProd = 2


There is not cached file for gamelogic but the modification will be effective once you start the game.
Currents saves will be affected by the modification

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sun Jan 17, 2021 8:20 pm
by Bohémond
andrzej wrote:aiMSG_CounterGroupMaxDistanceInPercTurn = 150
// Maximum distance March Sound Gun (percentage of turn) for AI

But why is the value of 150% here ? What's the point of MSG more than one turn?


I have no input regarding this specific value. As it impacts gameplay, it is design choice.

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Mon Jan 18, 2021 9:08 am
by pgr
Bohémond wrote:


To get production every 2 turns, you must add to gamelogic.opt :

aseTurnFreqProd = 2

Regards


Do be effective, does the command have to be in the gamelogic.opt ?

If I want it to apply to 1 campaign, could I write it in an event file as an event specific to that campaign?

Thanks in advance

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Mon Jan 18, 2021 2:31 pm
by Bohémond
To be effective, it has to be included in the gamelogic.opt
It is not a scriptcommand that can be included in a event.




Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Tue Jan 19, 2021 7:39 am
by andrzej
cbtDamageCriticalHit = 200
can you give an exact description?


CbtLdrRecovHRAOBonusPerc ?

CbtLdrRecovMaximalPerc. ?


cbtPercDayBonusForRetreat = 500 ?


CbtProtCoef ?


CbtRetreatBaseCoeff = 50. - does this mean that when taking 50 damage, the unit will retreat?

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Wed Jan 20, 2021 12:26 am
by Bohémond
cbtDamageCriticalHit.

DumbHit and CriticalHit are special hits for Naval combat.
These Hit calculations (Dumb and Critical) are outside normal hit calculations from battle engine
Both follow the same logic.


CbtLdrRecovHRAOBonusPerc

This a the bonus to Leader Recovery Percentage if the leader is rank=3 and seniority=1.


CbtLdrRecovMaximalPerc

The leader recovery percentage cannot exceed this value.


cbtPercDayBonusForRetreat

If a group is retreating, this value is the bonus applied to the numbers of days required to reach the targeted region.
i.e the the group will move faster than if not retraiting.


CbtProtCoef

coefficient (in 1/100) for each protection point (3 pts = 0.9 x 0.9 x 0.9 damages sustained if value is 90)
Used in Battle engine for hit proba calculation


CbtRetreatBaseCoeff

For retreat damage (in hits) calculation, this value is the base coefficient.
There is lot of modifier (faction, subunit ability, round #, etc..) for final calculation (hits while retraiting log message).


Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sat Jan 30, 2021 4:41 am
by pgr
Bohémond wrote:To get production every 2 turns, you must add to gamelogic.opt :
aseTurnFreqProd = 2
There is not cached file for gamelogic but the modification will be effective once you start the game.
Currents saves will be affected by the modification
Regards


Should the command work for all AGE games, or only in later ones? I have added aseTurnFreqProd = 2 to my AACW2 gamelogic.opt, but it seems to have no effect.

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sat Jan 30, 2021 5:05 am
by Bohémond
Before answering a few posts ago, I did make a test on my own CW2 copy and it was working as intented.
Could you post your gamelogic file or send it to me by PM ?

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sat Jan 30, 2021 9:58 am
by pgr
Bohémond wrote:Before answering a few posts ago, I did make a test on my own CW2 copy and it was working as intented.
Could you post your gamelogic file or send it to me by PM ?

Regards


I have attached it! Thank you much for taking a look.

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sat Jan 30, 2021 5:47 pm
by Bohémond
In the gamelogic file, you will have to replace

//aseTurnFreqProd = 2

by

aseTurnFreqProd = 2


Having // prior to statement make the engine do not read it.

Regards

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sat Jan 30, 2021 11:02 pm
by pgr
Bohémond wrote:In the gamelogic file, you will have to replace

//aseTurnFreqProd = 2

by

aseTurnFreqProd = 2


Having // prior to statement make the engine do not read it.

Regards


Worked like a charm, many thanks!

Re: Explanation of settings of Ageod games from folder SETTINGS

Posted: Sun Jan 31, 2021 3:54 am
by Bohémond
You're welcome. Enjoy the game