Changing Reinforcement Choices
Posted: Fri Jun 29, 2007 7:51 pm
I'm waiting on my copy to arrive that I ordered. I'm messing around with the 1.05c Demo trying to figure out modding so when I get the game I can make some changes I wanna see.
But I'm failing to grasp something probably very simple. I've read other posts and tried everything but I'm not succeeding. All I want to do is to define a new Bde type with an alternate force structure using existing models and have it appear as a reinforcement type I can recruit.
If I add a new unit, update the unit alias list and modify the early force pool inc file I still don't see the new unit on the reinforcement screen. If I take an existing unit that shows up on the reinforcement screen and modifiy it's attribute to match what I want for the unit, then the changes show for that unit except the number in the force pool stays the original number, not the new values I put in the force pool file and the unit file. So I know it's reading the files I'm modifying as far as what is in the unit, but if I up the force pool value to 20 in both places it still shows in the game as 10 which was the value before I did the modifying. I'm figuring the actual force pool value must be in another file but nothing I open seems to deal with the force pool.
I tried using the excel file for the early pool and making the changes and exporting the csv. Then using the csv splitter program to make the data file, but I get errors on the first line of the csv which isn't even a row I modified. Just to see it work I took the excel file, exported it and loaded it with the csv splitter and it errored out without me changing anything. So I gave up on that.
What has to be modified in the files to get a new type of Bde to show up as something I can recruit?
But I'm failing to grasp something probably very simple. I've read other posts and tried everything but I'm not succeeding. All I want to do is to define a new Bde type with an alternate force structure using existing models and have it appear as a reinforcement type I can recruit.
If I add a new unit, update the unit alias list and modify the early force pool inc file I still don't see the new unit on the reinforcement screen. If I take an existing unit that shows up on the reinforcement screen and modifiy it's attribute to match what I want for the unit, then the changes show for that unit except the number in the force pool stays the original number, not the new values I put in the force pool file and the unit file. So I know it's reading the files I'm modifying as far as what is in the unit, but if I up the force pool value to 20 in both places it still shows in the game as 10 which was the value before I did the modifying. I'm figuring the actual force pool value must be in another file but nothing I open seems to deal with the force pool.
I tried using the excel file for the early pool and making the changes and exporting the csv. Then using the csv splitter program to make the data file, but I get errors on the first line of the csv which isn't even a row I modified. Just to see it work I took the excel file, exported it and loaded it with the csv splitter and it errored out without me changing anything. So I gave up on that.
What has to be modified in the files to get a new type of Bde to show up as something I can recruit?