Lafrite wrote:This thread ? : http://www.ageod-forum.com/showthread.php?t=2810
Pocus wrote:1. Put this script.ini file in the scripts directory of the game.
2. Launch the game
3. As soon as you see the splash screen with the 4 strings at each corner, hit F9, you switch to Editor Mode.
4. Wait. If there are no errors, the map appears.
5. Save as if you save a turn, a .scn will be generated. You can fiddle a bit in this mode, but the ledger will crash I think, also some detection etc. values are not properly calculated.
a) If you modify events or the cities tabs in the XLS file, you must export them too. Event file (sct extension goes to the events directory). Cities file (.inc as include) goes into the includes directory and must be renamed as the filename specified in the setup tab of the scenarios, where includes are listed to be read.
b) the events will only triggers if the event file has the exact same name as the scenario file. ie myscen.scn uses myscen.sct.
So the game will automatically recognize the script.ini file? How do I make the game recognize that script.ini file as opposed to a different one that is already present in the scripts directory? Can that file be renamed?
I'll fiddle with it. Maybe my questions will be moot by then.
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