Jagger wrote:I would like to create a new VP location during mid-game. I would like for the VP location to exist for 12 months and then no longer exist as a VP location. If this VP location is captured by one side, they receive a one time X amount of VP points and immediately the location is no longer considered a VP location. If the other side, holds the VP location for the entire 12 months, they will receive X amount of VP points and again the location converts to a non-VP location.
Is it possible to create this type of VP location?
The mod manual doesn't really cover the creation of VP locations in any sort of depth.
You can do that by events:
I would like for the VP location to exist for 12 months
In the event condition block:
MaxDate = YYYY/MM/DD
MinDate = YYYY/MM/DDIf this VP location is captured by one side,
There is an event condition which evaluates who is the owner of a region.
EvalRgnOwned = RegionUIDThis checks if the region is owned by the selected faction.
To select a faction:
SelectFaction = FactionUIDreceive a one time X amount of VP points
In the action block:
ChangeVPCount = VPCount (Changes the Victory Points by 'VPCount')
(alternate syntax ChgVPCount supported too)
longer considered a VP location
Allow the event only to trigger once.
I think you have to create two events, one for the USA one for the CSA. So after one event fired you have to 'turn off' the other one.
Most easy done by:
ChangeEvtOccurs = EventName; MaxOccurs; -999This allows the event 'EventName' to occur -999 times = never
If the other side, holds the VP location for the entire 12 months
Event for the other side: Again with MinDate and MaxDate, EvalRgnOwned, ChangeVPCount. But you have to allow that this event can trigger several times. This is done with the
StartEvent Keyword.
Hope this helps a bit.
If something is not clear, just ask again.
Cheers
Norbert