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[Rise of Prussia] Seasons hardcoded?

Posted: Tue Dec 08, 2015 12:53 pm
by JacquesDeLalaing
Hello! Since I'm trying to simulate shorter movement-intervalls than days, I've run into the problem of winter-mechanics.

I'd like to know if I can make winter set in on the basis of TURN(-cycles). For example, I'd like winter to set in at turn x and last until turn y.
All I could figure out is that the start of winter seems to be defined via "months" (see the weather-pattern-files; e.g. Alpine/March/coldwater/snow/20%). But I can't find any alias for "month". So I guess that months are hard-coded based on the turn-intervalls (e.g. turn48_1-48) that are used?

Posted: Tue Dec 08, 2015 1:32 pm
by Pocus
whatever the turn scheme used, month is hardcoded to be 1/12 of a year, so I don't think you have to change anything but the values here, not the number of entries.

Posted: Tue Dec 08, 2015 1:55 pm
by JacquesDeLalaing
Thank you for your answer, Pocus! :)

So it's true that it is hard-coded as it is (via months/ 1/12s of a year) linked to a "year". And since the maximum number of turns per year available is 48, I have no chance to get winter to work on a different scale. I was thinking about using two years as one year (48x2=96 turns à 7 (half-)days) but it seems that this wouldn't work then as the winter-mechanic (and, not that much of a problem, the labeling of the current date/turn) would interfere. Tant pis, but thanks for clearing that up! Much appreciated!