User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

New script commands being developed for Wars of Napoleon!

Sun Oct 18, 2015 2:36 pm

Until now, if you wanrted the appearance of a model/unit to change over time [French in WW1 losing the Pantalon Rouge], you had to create a new model/unit and do script commands to upgrade.

Now, for new versions of the game engine [XXX.exe with creation date on or after October 17, 2015], you have a new method:

http://www.ageod.net/agewiki/SetModelImage

Enjoy!
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Oct 30, 2015 3:56 pm

Some more new and useful commands!


With the Diplomacy games, you can check for a broad range of treeaties with a specific Attytibute:
http://www.ageod.net/agewiki/EvalHasThisTreatyAttrib

Historical "What-if" events can be activated by the player via the Main Menu "Scripts" choices:
http://www.ageod.net/agewiki/EvalMenuOption

:cool:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

Return to “Modding AGE engine games”

Who is online

Users browsing this forum: No registered users and 13 guests