Aktivist wrote:Thank you so far for your reply. Still, as the database cannot be downloaded I need to work with the txt.files and the editor. Painful, but the only solution. And the first lines in the ability-files (e.g. 1cavalryman.abi) are understandable. Problem are such fields like Family or ProgRate. Furthermore, how does the parser pick the right parameters when all the files are compiled? Example: Cavalryman Param0 = 125 - okay, I understand this field is explained down at the bottom with clear, prairie and desert - will probably mean movement bonus
Param1 = 125 - explained as cavalry, probably general battle bonus
Now another example - defensive engineer
Param1 = 110 - no explanation in the abi-file. Knowing the game i don't believe, that this is a battle bonus. It's increased entrenchment speed, but it's still named Param1.
I am confused.
Hasta la vista, dear Leib!
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