Hi
Beginning with games engines dated from today (17/06/2013) onwards, master Pocus added 2 new script commands that are recognized by the engine and can (and will ) be used:
ChgScenEnd
- Will change the length of the scenario; for example 10 would mean adding 10 turns, and -1000 would mean remove 1000 turns, but this can be below the current turn, so theoretically the game would end next turn with that - it can be used to force the ending of the game by event
ForceDateTo
- Set the current date to the date you specify - it can be used to "jump" to a certain date in the future.
The AgeWiki will be updated when possible
(PS: Of course, these commands will not be recognized by any of the older game engines)
Regards