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Marching to the Sound of Guns Changes

Posted: Sun Jan 20, 2013 5:51 pm
by Orel
I am modding RUS, and I am interested to mod MTSG(Marching to the Sound of Guns) to have the following additional features:
1. Troops that March to the Sound of Guns receive a combat bonus.
2. Stacks commanded by one star generals can too march to the sound of guns, like corps.

Is this possible to do, and how?

Posted: Sun Jan 20, 2013 6:44 pm
by Altaris
Pretty sure #2 cannot be done.

#1 cannot really be done either, except there is a setting called resCohCostPerDay in GameLogic.opt that can be set to, say, 0, to avoid any cohesion loss from marching. But that's not really a combat bonus.

Out of curiosity, why would reserves get a combat bonus anyway?

Posted: Sun Jan 20, 2013 7:30 pm
by Orel
Altaris wrote:Pretty sure #2 cannot be done.

#1 cannot really be done either, except there is a setting called resCohCostPerDay in GameLogic.opt that can be set to, say, 0, to avoid any cohesion loss from marching. But that's not really a combat bonus.

Out of curiosity, why would reserves get a combat bonus anyway?



Not exactly reserves. What I am interested in doing is to account for attacking from multiple directions. Right now, there is no difference if I attack Vatzetis corps from the North and from the East, while in reality such an outflanking would give the troops a very handsome bonus.

Edit: Maybe I could try this by making the CohCostPerDay negative, but that is not really what I am trying to do.

Posted: Mon Jan 21, 2013 6:20 pm
by Pocus
Sorry none of the two ideas can be done at the moment; Although bonus from being attacked from several directions would be pretty cool but quite some work to do.

Out of curiosity, are you really living at Port -Arthur, in the Far East?

Posted: Mon Jan 21, 2013 9:01 pm
by Orel
Pocus wrote:Sorry none of the two ideas can be done at the moment; Although bonus from being attacked from several directions would be pretty cool but quite some work to do.

Out of curiosity, are you really living at Port -Arthur, in the Far East?


No, it's just a joke. I live in Moscow.

Posted: Tue Jan 22, 2013 3:15 am
by Baris
Can multiple direction of attack from MTSG be generic calculation in Age engine and stack facing?

Posted: Thu Jan 24, 2013 8:57 am
by Pocus
Theoretically possible, but needs some work...

Posted: Fri Jan 25, 2013 9:16 am
by Franciscus
It would be a great addition for AACW2 ;)