If i believe that the impact of loyalty in the General Supply production should be improved in RUS, can i MOD the Supply Production Modifiers somewhere or is it a hard coded engine feature ?
Currently, it work like this (according to the Manual) :
=> Loyalty : Supply production is multiplied according to the Loyalty percentage of the region plus 50%. The
equation is: [Loyalty + 50%] X [base # of supplies produced]. For example, if a region is completely loyal
(i.e. 100% loyalty) the base supply production in the region would be multiplied by 1.5.
=> National Morale : For every two NM above 100, the amount of supplies produced by a supply source is
increased by 1%. For every two NM below 100, the amount of supplies produced by a supply source is
reduced by 1%.
I would like to reduce this +50% bonus