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Which files contain Wild/Civilized & Roads/NoRoads?
Posted: Sun May 17, 2009 3:14 am
by pakfront
Probably starting me in the face, but which files and attributes control whether a region has roads and is considered civilized? Neither the .rgn or .scn files seem to list them.
Posted: Sun May 17, 2009 3:34 am
by pakfront
Nevermind, it's in the .scn file under global region data:
{GlobalRegionData}
UID=1522
CivLevel=2
Forage=0
Posted: Mon May 18, 2009 1:05 am
by Gray_Lensman
deleted
Posted: Tue May 19, 2009 10:03 am
by Pocus
yes, the .scn file is the end result of a processing of several files, which are originally in XLS format (nicer to read and edit!)... Unless for a surgical & temporary edit, don't work on the scn file if you intent to mod something.