Hi chaps, I have an event where the Indian side gets a morale penalty should Pontiac get killed. The event is triggered by :-
EvalUnqUnit Pontiac|NULL|NOT
Unfortunately the event also triggers when Pontiac is locked for winter.
Where I have NULL - does this have to be 0 or 1?
I'm also having some other event problems I think have a similar cause.
Do I have to specify fixed or unfixed? Can I just not leave it as either?
If I use :-
EvalUnqUnit Pontiac|NOT
I get the same problem.
Thanks for any advice.
Chris
P.S. I have looked through the WIA DB and can't find an example of an EvalUnqUnit command that is looking for the absence of a unit in a scenario.