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Money income per turn: questions

Posted: Sun Dec 28, 2008 1:34 pm
by jastaV
I have few questions over way Faction Money income per turn works.

1. I assume Cities xls files, column T: "Money" set the amount of money got from single regions.
I do not know how many money per turn is then cretided per unit in column T......
For example Belfast Money=1: in game term, the 1 then will provide 1, 10 or 100 money/turn?

BTW, I noticed FRA side controlled regions provides few money compared to coalition ones in most scenarios!

2. Is there then any other way to get money, but commerce?

3. The scenatio starting Money credited to factions, (ChangeMoneyPool command line from setup xls) does anyway influence money income per turn?

Thanks in advance for clarifications

Posted: Sun Dec 28, 2008 9:13 pm
by PhilThib
Moeny is uselss in the current NCP version anyway, so no need to worry about it now. The amount you find is directly credited each turn (e.g. 1 means 1 money per turn) :D

Posted: Sun Dec 28, 2008 10:11 pm
by jastaV
PhilThib wrote:Moeny is uselss in the current NCP version anyway, so no need to worry about it now. The amount you find is directly credited each turn (e.g. 1 means 1 money per turn) :D


Useless?
Why?.... We need money to activate more Military Options!

Then, I noticed faction Money slightly increases any turn, expecially for COA; definitely slowly for FRA.....
Indeed my question was born by the need to increse FRA Money side income per turn. :bonk:

Posted: Mon Dec 29, 2008 5:38 pm
by PhilThib
Ask Pocus for the option, I did not work on them so did not recall there was use of moeny there, sorry :D

Posted: Mon Dec 29, 2008 6:58 pm
by jastaV
PhilThib wrote:Ask Pocus for the option, I did not work on them so did not recall there was use of moeny there, sorry :D


Thanks I'll do! :wacko:
BTW, last time I P.M. Pocus I pleased him to carry you and all AGEod staff my Best Wishes for the recent holidays and the New Year.........
I take the chance to re-new all that! :D

:neener:

Posted: Tue Dec 30, 2008 9:22 am
by Pocus
Money can be used yes, for options :)

The line from the Belfast example is the production per turn, you can tweak it as you wish.

Posted: Tue Dec 30, 2008 10:53 am
by jastaV
Pocus wrote:Money can be used yes, for options :)

The line from the Belfast example is the production per turn, you can tweak it as you wish.


..... and suppose 1 gives actually 1 money per turn!!!! :wacko:
Please confirm, and clarify the max editable value in cities sheet, Money column.
Thanks in advance.

Posted: Fri Jan 02, 2009 9:58 am
by Pocus
yes, that's that. No max, if you want to be insane, be :)

Posted: Fri Jan 02, 2009 10:17 am
by jastaV
Pocus wrote:yes, that's that. No max, if you want to be insane, be :)


Thanks!

You know: no need to go after Money income per turn to be insane! :mdr: