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Editing Military Options: need tips

Posted: Tue Sep 16, 2008 1:27 pm
by jastaV
Mil. Options are built over a 4 events sequence.

1. Option_[color="Red"]AIActivate[/color]

2. Option_[color="red"]ON[/color]

3. Option_[color="red"]Check[/color]

4. Option_[color="red"]Regen[/color]

1. First should be relative to chance AI activate the option. It's managed by a "Probability" check commands.

2. It should madiate the actual Option activation...(?) may be working as a counter for times that option has been activated!

3. Encodes conditions for Option activation, if any; enlist actions enabled by Option activation.

4. Encodes the number of times and chances that a fired Option will be reganerated, beeing again added to Military Option pages.


While hope my suppositions could be confirmed as true have a question as regard "factors" mediating the availability of a given option in the Military Option.

Let's say, I want an Option beeing added to Military Option pages/menu at a specific time or at some conditions, (active units count, VP level,.... anything could be check by an event-command)
Now where do I have to put hands for that.
Can I have any example?!

Thanks in Advance. :coeurs:

Posted: Sat Oct 25, 2008 11:36 am
by jastaV
Any yet here!

Any way to have Options added only at scripted date of aftera condition beeing true?

Thanks in advance