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.FAC files question

Posted: Sat Aug 16, 2008 12:57 pm
by jastaV
Processing LGE_DB_Factions excel file by CSVSplitter you get a mess of .FAC files and a fac_Alias.ini file.

The fac_Alias.ini file I got is quite simple:

Code: Select all

$ = 0
$ = 1
$ = 2
$ = 3
$ = 4
$ = 5
$ = 6
$ = 7
$ = 8
...........
.............
................
$ = 72
$ = 73
$ = 74
$ = 75
$ = 76


It seems to have newely edited campaign working properly when fac_Alias.ini was added to Aliases folder.

Indeed, I noticed no fac_Alias.ini file is present in default NCP instalaltion so I wonder fac_Alias.ini file is actually needed!

Hope to get clarifications as regard......

Thank in advance

JastaV

Posted: Sat Aug 16, 2008 1:30 pm
by Gray_Lensman
deleted

Posted: Sat Aug 16, 2008 1:47 pm
by jastaV
Gray_Lensman wrote:Not sure, but there could be a problem with the current CVSplitter. It doesn't want to process the LGE_DB_Models_LGE36b.xls database file correctly either. I have an email in to Pocus requesting he look into it.


I have been able to process LGE_DB_Models_LGE36b.xls by CSVSplitter with no trouble, having edited new models!
Have not the routine I used at hand here, but I remember you have to manually change something into CSVSplitter ConverData mdl. page settings!

I'll check and reply as soon as possible!

........Any comment as regard the fac_Alias.ini file?

Posted: Sat Aug 16, 2008 1:53 pm
by Gray_Lensman
deleted

Posted: Sat Aug 16, 2008 2:06 pm
by lodilefty
AFAIK, Factions don't need alias file [WIA has a 'decoder' in Various.ini, but it isn't a typical UID = definition]...

AFAIK, each Game DB uses somewhat different columns [usually depends on the Comments columns]

You have to look at the DB and find it...

Example: I always have to change the 'Alias column' from 4 to 5 to do WIA Models and units.... Also, watch the default 'filename' olumns, as differences exist there too [at least the do in WIA]

Posted: Sat Aug 16, 2008 2:20 pm
by jastaV
Gray_Lensman wrote:Not sure, but there could be a problem with the current CVSplitter. It doesn't want to process the LGE_DB_Models_LGE36b.xls database file correctly either. I have an email in to Pocus requesting he look into it.



Guess the tip is with I"Column used for alias" field !

You have to edit 5 instead of default 4!

BTW, if you check LGE_DB_Models_LGE36b_mod file you'llnotice alias column is here 5 and not 4!

Please check and confirm!

Posted: Sat Aug 16, 2008 2:46 pm
by jastaV
lodilefty wrote:Example: I always have to change the 'Alias column' from 4 to 5 to do WIA Models and units.... Also, watch the default 'filename' olumns, as differences exist there too [at least the do in WIA]


Changing the 'Alias column' from 4 to 5 for models is OK!
For UNITS we have to change 'Alias column' from 4 to 6!

Posted: Mon Aug 18, 2008 12:50 pm
by Pocus
Remove all § columns before exporting.

Alias are not needed for factions, the script module retrieve the faction with a special method for them.

Posted: Mon Aug 18, 2008 1:31 pm
by jastaV
Pocus wrote:Remove all § columns before exporting.

Alias are not needed for factions, the script module retrieve the faction with a special method for them.


AFAIK, CSVSplitter does not process any § columns, so not need to remove them from excel.CSV files.
.......I got working files, matching default installation ones without need to remove § columns!

Posted: Mon Aug 18, 2008 6:56 pm
by Pocus
indeed, but sometime the § columns are not completely filled (either with comments or a NULL string), so it means you get some shift in data in this case, this is why we recommend removing them, unless you know they are completely filled.

Posted: Mon Aug 18, 2008 8:02 pm
by jastaV
Pocus wrote:indeed, but sometime the § columns are not completely filled (either with comments or a NULL string), so it means you get some shift in data in this case, this is why we recommend removing them, unless you know they are completely filled.


I already added "as a tip" the recommendation to fill with NULL void cells, and to delate any empy cells below the bottom line of any excel file, before processing it to CSV file:

http://www.ageod-forum.com/showthread.php?t=10240

BTW, Please you to give an overlook to my HOW TO MOD thread!

Posted: Tue Aug 19, 2008 7:59 am
by Pocus
I already looked at it, it is a great starting base. You should perhaps coordinate with others people doing the same things, so to not waste efforts. It seems a 'modding manual' is in the air, and several are attempting it, but without any coordination.

Posted: Tue Aug 19, 2008 9:32 am
by jastaV
Pocus wrote:I already looked at it, it is a great starting base. You should perhaps coordinate with others people doing the same things, so to not waste efforts. It seems a 'modding manual' is in the air, and several are attempting it, but without any coordination.


I'm on way leaving on vacancies!
It's not best time to take charge of projects coordination, for me.
YOU or ANYONE could copy past from any of my threads at will to edit the so long sought 'modding manual',........ :siffle: but, my thread are carefully checked before!!!!

Posted: Tue Aug 19, 2008 1:11 pm
by jastaV
Pocus wrote:I already looked at it, it is a great starting base. You should perhaps coordinate with others people doing the same things, so to not waste efforts. It seems a 'modding manual' is in the air, and several are attempting it, but without any coordination.


Coordination is always troublesome!
When working over Il-2 3rd party projects I had release scheduled dates delated for months because of coordinations troubles and missing "parts"......

Here is my suggestion.
-Open a "modding guide" reference thread, possibly at this forum page.
-Make the thread sticky: so to help locating it.
-Move any existing post of interest related to the matter there: it's work for Rafiki.
-When new piece of informations are to be added, editors will have to search the reference thread, and check if the subject has been already posted in detail.
-At proper times we could check all the informations, clean and integrate the posts, if needed to get the definitive guide to modding!

Hope it could work!

Posted: Tue Aug 19, 2008 5:12 pm
by Pocus
Have some good holiday Jasta5! I'm certain the others people interested in a modding guide around will make use of your good work while you are away.