In Setup DB:
- What does the number immediately after each Objective mean?
- How many VP are awarded for each Objective per turn? {I assume each Stratigic city = 1 if controlled}
- How can these be used/modified to affect AI behavior?
Thanks!
What does the number immediately after each Objective mean?
How many VP are awarded for each Objective per turn? {I assume each Stratigic city = 1 if controlled}
How can these be used/modified to affect AI behavior?
Pocus wrote:I will be speaking for "him" then
VP and Obj value are very high (the best) incentives to raise the interest of the AI toward a region, but many parameters are taken into account, including all structures and their size, supply level, loyalty, control, number of land links.
That said, you won't convince the AI that she must attack a very very very high value objective if this is too risky. On the contrary if overwhelmed, she will garrison first the most valuable regions.
Last, I would like to propose a command to alter the perceived value of each region, to direct her better. This can be conditional. For example, drawing on a discussion we had with Hok, I would like to have the USA AI considers that Newport has only 10% of its value until Boston is under USA control. Why? Because without maritime superiority, Newport is a deathtrap for the USA, unless they are well established in the area.
lodilefty wrote:Pocus:
Does the AI have any "sense of urgency"?
By this I mean: is there logic that tells the AI that there are only x turns remaining? It seems that a 'weighting' variable might be useful that allows increased risk by AI if fewer turns remain. [bonus % reduction to 'risk aversion' logic as remaining turns dwindle]
Sorry if I just hijacked my own thread...![]()
Stwa wrote:Per discussions last year. I still feel that the AI should prioritize as follows.
1. Regions with Objective cities
2. Regions with Strategic cities
3. Regions (non strategic non objective) of highest value
It is the game itself that presents to the user the parameters for victory, which describes the Objective and Strategic cites that MUST be captured (the petit war notwithstanding).
It would be best IMHO, if the AI would also follow the same prioritization that is being described to the user by the game. (i.e. the caputre of Objective and Strategic cities).
Pocus wrote:It is prioritizing, but it splits also the forces when it seems possible to do so. Its hard to find the middle ground between an AI which does something, boldly, but without too much aggressiveness, and a too passive AI just maintaining 90% of its forces in objectives before doing anything else (as in many games, like Civilization etc.).
I can do that easily. Do you want an AI which garrison much all that it has before doing anything else with the spare forces? That is easy, but you'll feel like playing against a passive AI. Because we have historical setups, with forces roughly equivalent (+- 25% I mean) and not games like in Civ where the AI has 3 to 4 time as much forces as you!
Pocus wrote:It is prioritizing, but it splits also the forces when it seems possible to do so. Its hard to find the middle ground between an AI which does something, boldly, but without too much aggressiveness, and a too passive AI just maintaining 90% of its forces in objectives before doing anything else (as in many games, like Civilization etc.).
I can do that easily. Do you want an AI which garrison much all that it has before doing anything else with the spare forces? That is easy, but you'll feel like playing against a passive AI. Because we have historical setups, with forces roughly equivalent (+- 25% I mean) and not games like in Civ where the AI has 3 to 4 time as much forces as you!
lodilefty wrote:If we had a 'modified' AutoGarrison, it might help.
As I understand it, the current version only garrisons Forts, Depots and larger cities. Something [a new or modified script command] to put a small garrison in level 1 towns might help.
lodilefty wrote:http://www.ageod-forum.com/showthread.php?t=9752
Return to “Modding AGE engine games”
Users browsing this forum: No registered users and 7 guests