I have a few questions.
1. For "ProgRate" (Determining the rate at which a unit gets experience), does a higher figure mean that a unit gains experience faster, or is lower better?
2. ROF (Rate of Fire). Is Rate of Fire a fixed number that always happens during ranged combat? For example, for unit with a ROF of 2, will they ALWAYS fire 2 times during ranged combat, or do other factors (such as weapon range) mean that they fire MORE or FEWER times in a ranged round?
3. Detect and Hide Values. Are these values determined cumulative (i.e., everything added to a total factor), or are they averaged (added then divided by the number of elements), or is the best/worse value of the stack used? Or a totally different configuration?
Thanks!