User avatar
jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

AI GUIDE files: ?????

Tue Sep 16, 2008 1:56 pm

"AICmnGuide.inc" and "AIGuide_#### Campaign.inc" files are supposed being controlling AI decisions and strategy for any campaign.

These files are not available for editing: their copy present into "Included folder" from NCP installation is a void file, acting "AICmnGuide.inc" and "AIGuide_#### Campaign.inc" files beeing included in the game engine!

It's true a new "AIGuide_#### Campaign.inc" files should be edited when a new campaign is available, or when an exiting one has been changed so far to need a different strategy to be followed by AI.

I'll be grateful for an example of "AIGuide_#### Campaign.inc", possibly for a default campaign I know very well: Struggle of Nations, Last flight of the Eagle.

I see useful give editors/modders a change to edit "AIGuide_#### Campaign.inc" file for their onw campaign, may be uploading it into NCP "Included folder".

Thanks in advance! :coeurs:

P.S.: a readable copy of "AICmnGuide.inc" will be of interest too.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Sep 16, 2008 4:21 pm

These files have the content you add, they are include, so no special specifications... They are supposed to receive your script command for the AI, as it is done in some WIA scenarios.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Modding AGE engine games”

Who is online

Users browsing this forum: No registered users and 11 guests