New 1775-1783 Grand Campaign ARW mod release
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Here is a new mod for the 1775-1783 scenario. With the evolution of the BOA engine and bug fixes, gradually the 1775-1783 grand ARW scenario has become unbalanced. This mod brings the scenario into better balance. It also fixes some regional data errors. In addition, the mod strengthens defense and creates a new balance between the various troop types.
The American AI produces a very good game at normal setting vs an English human player. The British AI is not so good. Bases are not protected adequately. In addition, the AI is using the Brit army in penny packets or turtling with large armies in major supply centers which unfortunately is not really producing a challenge for the American player.
While good for play against the American AI, the mod is primarily intended for PBEM play. I would recommend the individual that enjoys methodical play take the English side. I would recommend the player that enjoys taking a few calculated risks from time to time play as the American. I would definitely suggest playing a bit against the AI prior to a PBEM game. It helps to have a decent feel for the new defensive combat resolution prior to playing a PBEM.
Here is a list of the major scenario changes:
1. MacDonalds Tory uprising in North Carolina in early 1776 added as an event.
2. East Florida Rangers and East Florida Tory Militia appear as English reinforcement events from 1775-77 if the British control St Augustine
3. American state militia raised in the time frame of Dec-March 1776 now appear as reinforcements from Jan through March 1776 as events.
4. Continental Light Infantry Brigade appears by event as two brand new Continental Light Infantry regiments created in August 1777. They will appear with the largest American Army.
5. Georgia, South Carolina, North Carolina militia units restricted to the Deep South and South Central regions.
6. English regulars replacements reduced from 16 a year to 8 year.
7. German irregular replacements increased from 0 a year to 1 a year.
8. Newly created fort garrisons, except colonists garrisons, are now composed of 2 infantry and 2 artillery elements. Starting garrisons must use artillery replacements to reach full strength.
9. Fort Supply increased from 6 to 8.
10. Both Fort Wyoming and Fort Pitt available on May 1775. No garrison.
11. Fort Mifflin, outside Philadelphia, and Fort Liberty, Newport, appear in the game beginning May 1775. Both have inherent garrisons and naval batteries.
12. Fort Montgomery has a 33 percentage chance of appearing at West Point beginning Jan 1776 if Americans control West Point. Inherent garrison and supply.
13. Fort Washington has a 10 percentage chance of appearing at New York City beginning in Aug 1775 if Americans control New York City. No garrison.
14. Fort Constitution, Peekskill, has a 33 percentage chance of appearance beginning in June 75. Garrison only.
15. Fort MacLean appears at Penobscot Bay in June 1779. (Hopefully will have new event tied to this Fort added in the future.)
16. All leaders with strategic leadership ratings of 6 are reduced to 5 except Washington.
17. Skirmisher ability added to a number of partisan/ranger/indian leaders.
18. Lord Dunbar and his troops now have a random appearance location and date within Virginia.
19. A limited number of new American and Tory leaders are now in the game.
20. Certain irregular troops (Indians, partisans, mountaineers) have reduced assault and Rate of Fire abilities. Hover tooltip over elements of irregular troops to see current values.
21. Movement rates of the following Americans troop types increased from 100% to 105%- Continental Infantry, Continental Infantry (trained), American Militia, Tory Militia. Continental/Tory armies without supply wagons or artillery will move slightly faster than English/German/French/Spanish troops.
22. Certain American and Tory troop types have their food supply useage and stock changed from 2 food supply useage per month with a stock of 4 food supply to 1 supply used per month with a stock of 3. Ammo useage rate and stock remains the same. Troops changed: Continental Infantry, Continental Infantry (trained), Marines, Dragoons, Artillery, American Milita and Tory Militia. Most American troops and Tory militia troops will resupply faster and last longer in the field (3 months vs 2 months) than English/German/French/Spanish troops. (An unintended but unavoidable side effect is that American and Tory troops will survive a month longer in a siege than English troops.)
23. Conflicts in certain regions between terrain graphics depiction and terrain data fixed to agree with terrain graphics.
24. Complete redo of terrain and ground condition modifiers on combat resolution. Defense emphasized and a new balance between the various troop types. See thread on "New Terrain Modifiers Mod".
25. To be added in future--reduced ammo stock for several irregular troop types.
Directions for installation:
1. Use copy/paste to make a new copy of your original BOA. Rename the folder, BOAmod. A new copy is needed because the model changes will affect all scenarios. In addition, certain new units will not work with other Revolutionary War scenarios.
2. Open your new BOAmod folder, and create a new folder titled, 75CampaignMod13July2007
3. Upload the 5 zipped files located at the bottom of this thread into your new 75CampaignMod13July2007 folder. Upload the remaining 3 zipped files from the second post.
4. Unzip the LocalStrings75CampaignMod13July2007 file into your Settings folder. Select yes to have all files overwritten.
5. Unzip the Alias75CampaignMod13July2007 file into your Alias folder. Select yes to have all files overwritten.
6. Unzip the Events75CampaignMod13July2007 file into your Events folder. Select yes to have all files overwritten.
7. Unzip the Regions file into your Regions folder within your GameData Folder. Select yes to have all files overwritten.
8. Unzip the Structures75CampaignMod13July2007 file into your Structures folder within your GameData Folder. Select yes to have all files overwritten.
9. Unzip the Terrains75CampaignMod13July2007 file into your Terrains folder within your GameData Folder. Select yes to have all files overwritten.
10. Unzip the Units75CampaignMod13July2007 file into your Units folder within your GameData Folder. Select yes to have all files overwritten.
11. Unzip the Models75CampaignMod13July2007 file into your Models folder within your GameData Folder. Select yes to have all files overwritten.
That is everything. Use the BOA startup icon, within your new BOAmod folder, to start BOA. Within scenarios, select the 1775-1783 scenario and you are ready to go!
Please post any suggestions or feedback on balance issues or if any bugs slipped in at the last moment.
Hope you enjoy!
Go to BOA Headquarters forum to download: http://www.ageod-forum.com/showthread.php?t=4949