User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Brigade Mod Version 1.07f

Sun Oct 28, 2007 10:25 pm

Just to note, I have to create many small uploads because the server keeps on telling me that the upload has failed when it is a larger upload (even though it is less than 4MB)

Well, here's the latest update for the Brigade Mod.

I have started to do a few additions regarding the Text String file, with a title for the mod, as well as new abilities (a new PoorSpyNetwork called Poor Intelligence, as well as a Political General ability, and a test for a new Overcautious which results in easy retreats from battle, althouth players may see this as a benefit instead of a penalty!).

Also, I have heavily modified the generals (notably Union Generals). I have modded traits, as well as stats for many generals (many slight changes). Unfortunately, this will affect the regular game as well, but I will eventually make copies specifically for the mod, leaving the basic game totally alone (due to time I am modding existing generals).

*Politician Added to (Siegel, Butler, Banks, McClernand, Sickles, Floyd, L. Wallace, Schurz, Pillow, Price)
*Added 1-star version (Franklin, Rousseau)
*Added 3-star version (Kearney)

Lee ($Fast_Move, $Reckless, $Strategist, $Charismatic)
AS Johnston ($Surpriser, $Reckless, $Charismatic)
Grant (6-4-2) from (6-6-4)
Sherman (6-4-2) from (6-4-3)
McClellan ($Good_Cmd, $Master_Logistician, $PoorSpyNetwork2, $Slow_Move)
Butler ($Hated_Occupant, $PoorSpyNetwork2, $Slow_Move, $Politician)
McDowell ($Dispirited_Leader, $Slow_Move)
Rosecrans ($Slow_Move, $Good_Admin_Army, $Training_Officer)
Thomas ($Defensive_Engineer, $Master_Logistician, $Slow_Move, Gifted_Cmd)
Hooker ($Good_Cmd, $Master_Logistician)
Logan ($Patriot, $Charismatic)
Porter ($Master_Spy, $OverCautious)
Franklin ($SlowMove)
Sumner ($Reckless)
Kearney ($Reckless, $Charismatic)
McCall ($Patriot, $Militiaman, $Training_Officer)
Cooke ($Cavalryman, $HotHead)

I have modded the models to have 30 hits for land regiments (infantry, cavalry, state troop). This drastically increases what players see as the 'power' of units (this represents the offensive and defensive strength).

I should have fixed most of the erronioius generals via events and upgrades. Others I could find absolutely nothing wrong with, so I guess another round of tests with this mod to see if they are still creating doubles.

---Instructions---

#1. Delete the following folders. (you must delete these folders, otherwize you will get errors in regards to the alias files).

ACW/GameData/Models
ACW/GameData/Units

#2. Copy the three zip files into the following folder...

C:/AGEod's American Civil War/

#3. When it asks to over-write, click yes.

*This is not a patch, but an entire version of the Brigade Mod.
Attachments
ACW_BM107f_Mdl.zip
(1.1 MiB) Downloaded 501 times
ACW_BM107f_UniAbi.zip
(938.7 KiB) Downloaded 393 times
ACW_BM107f_Graphic.zip
(991 KiB) Downloaded 379 times
ACW_BM107f.zip
(533.22 KiB) Downloaded 441 times

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Mon Oct 29, 2007 6:26 am

Just a question, can I add these to my current game with the previous mod or will it mess things up?

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Mon Oct 29, 2007 11:40 am

Guru80 wrote:Just a question, can I add these to my current game with the previous mod or will it mess things up?


No real clue, but give it a shot. The major changes are the models and events, it should work but I believe you won't be able to use the changes of the models, but the event changes should work.

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Mon Oct 29, 2007 4:29 pm

McNaughton wrote:No real clue, but give it a shot. The major changes are the models and events, it should work but I believe you won't be able to use the changes of the models, but the event changes should work.


Since I am in an interesting situation right now in my current game I will wait to see how the next several turns play out and will then probably start a new compaign.

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Mon Oct 29, 2007 6:30 pm

Hi just to let you know tried a couple of times to install this on a fresh install of 107f (ran this to check it was ok) I get an error message on the new loading screen then it proceeds to load the normal screen then CTD.

I have attached the logfile which maybe you can understand .

I noted your comment about difficulty uploading so wanted to tell you in case there was a problem with a file. Of course I may be the problem!

S!

If anyone has it running that would point to me needing to resign my commision. :bonk:
Attachments

[The extension txt has been deactivated and can no longer be displayed.]


Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Mon Oct 29, 2007 7:55 pm

Eugene Carr wrote:Hi just to let you know tried a couple of times to install this on a fresh install of 107f (ran this to check it was ok) I get an error message on the new loading screen then it proceeds to load the normal screen then CTD.

I have attached the logfile which maybe you can understand .

I noted your comment about difficulty uploading so wanted to tell you in case there was a problem with a file. Of course I may be the problem!

S!

If anyone has it running that would point to me needing to resign my commision. :bonk:


Did you delete the old folders? I had a UID problem when I didn't do that. When I deleted the old folders and replaced them with the new it went away.

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Mon Oct 29, 2007 10:24 pm

"Did you delete the old folders? I had a UID problem when I didn't do that. When I deleted the old folders and replaced them with the new it went away."(Guru80)

Yep I've learned this the hard way too, however I had as per the instructions, does anyone have this up and running?

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Mon Oct 29, 2007 10:28 pm

It looks like a problem with the Abilities directory. Check the Alias folder for this file..

abi_Alias.ini

As well as check the GameData folder for the Abilities folder and make sure that there are 78 abilities in the directory.

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Mon Oct 29, 2007 10:34 pm

Try deleting the Abilities folder and then unzip this folder in the American Civil War directory...

ACW_BM107f_UniAbi.zip

It may be that this is where the problem is.

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Tue Oct 30, 2007 12:37 am

Eugene Carr wrote:"Did you delete the old folders? I had a UID problem when I didn't do that. When I deleted the old folders and replaced them with the new it went away."(Guru80)

Yep I've learned this the hard way too, however I had as per the instructions, does anyone have this up and running?


Any luck?

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Tue Oct 30, 2007 1:07 am

"Try deleting the Abilities folder and then unzip this folder in the American Civil War directory...

ACW_BM107f_UniAbi.zip

It may be that this is where the problem is."


Hurrah!
This seemed to be the key factor folder, seemed to be ok but when deleted and replaced completely the mod loads no bother.
Probably is best to delete abilities folder from the start like the models and units.

Didnt have time to do more than set up but happy to see only 1 S.Hurlburt :)

S!

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sat Nov 10, 2007 1:43 am

I just did a fresh install of AACW and upgraded to 1.07f and this mod. Now I am missing a lot of text. For instance, the NM and VP aren't showing up in the top left corner. The options in the Ledger such as Print Money, Draft, ect headings aren't showing up and other text as well.

I deleted the Models, Abilities and Units folders under game data. Using 1.06 I didn't have this problem and am not sure if it was 1.07f or the brigade mod that caused the problem?

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sat Nov 10, 2007 2:18 am

Guru80 wrote:I just did a fresh install of AACW and upgraded to 1.07f and this mod. Now I am missing a lot of text. For instance, the NM and VP aren't showing up in the top left corner. The options in the Ledger such as Print Money, Draft, ect headings aren't showing up and other text as well.

I deleted the Models, Abilities and Units folders under game data. Using 1.06 I didn't have this problem and am not sure if it was 1.07f or the brigade mod that caused the problem?


Well, try re-installing, running the game, then trying the brigade mod (the problem will most likely be in the Strings file, although I have tested it and have not found anything wrong).

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sat Nov 10, 2007 2:58 am

Damn I am dumb today....When I uninstalled and reinstalled I never restarted and that was the problem. Decided to try restarting after I realized I had not done so since I reinstalled everything..problem fixed ;)

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Sat Nov 10, 2007 9:35 pm

1st chance to play a few turns, really like it!
You get chance to fight in some new places in this game instead of W.Virginia and Pennsylvania its been Indiana and Ohio.
Only prob I seen so far is I still get 2x BF Kelley in Jan 62.
(should Louis Blenker appear then?)

Thanks for giving us this.

S!

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sun Nov 11, 2007 7:03 am

Not sure if this is an issue with your Brigade Mod or if circumstances changed things during the game and it still reported them as being available but in Late Aug. 61 I noticed the following:

Told Brig.Gen. Curtiss is awaiting orders, centers on Washington but he isn't there. Go to the ledger and check the roster, not there either.

Message saying Brig.Gen. Portor has joined McClellan's Headquarters and centers on St. Louis. I sent McClellan to Ciaro but Porter isn't there either. Checked the roster and he is nowhere to be found.

So that is 2 generals that are mentioned being available but aren't even in the game currently.

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sun Nov 11, 2007 8:05 am

Next turn it tells me Brig.Gen. Thomas is awaiting command and centers on Washington and lo and behold Porter is there but no Thomas anywhere ;-)

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Sun Nov 11, 2007 1:39 pm

<per Guru80>
In my game up to March 62

I recieved Porter around August 61 he went to Alexandria which was where "Little Mac" was.
Curtis has appeared in early 62 in Missouri (cant recall exactly where)
George Thomas appeared in Louisville about the same time.(couple of turns after Crittenden et al).

All of which seemed reasonable.

My only problem so far is having 2 Kelleys but no Blenker mmmh.... on second thoughts not sure that is a problem :cwboy:

Did you restart your game from scratch after you rebooted?

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sun Nov 11, 2007 4:07 pm

Eugene Carr wrote:My only problem so far is having 2 Kelleys but no Blenker mmmh.... on second thoughts not sure that is a problem :cwboy:


Do you get the two Kelley's in the same stack, or does one Kelley appear in 1861, the other in 1862? Actually, Blenker should appear locked in Washington at the start of the July 1861 scenario...

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sun Nov 11, 2007 4:08 pm

Guru80 wrote:Next turn it tells me Brig.Gen. Thomas is awaiting command and centers on Washington and lo and behold Porter is there but no Thomas anywhere ;-)


Hmm, this really seems odd. Seems like some sort of corruption in the leader event file, but I wonder why you are experiencing it while others are not...

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sun Nov 11, 2007 5:53 pm

@Eugene Carr
Yeah, I did a fresh install and clean patch to 1.07f and the brigade mod and restarted (see my comment about missing fonts, restarted, all fixed ;) )

Did you receive the messages in the log in Late Aug, Early Sept. that I mentioned above? That is the time period I am receiving them (61 btw). Trying to figure out why I am getting these messages when I don't have them showing up.

@McNaughton
No Idea what is going on.....not even sure what to do to look into the problem there than maybe start another campaign and run it for a few turns to see what happens there.

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Sun Nov 11, 2007 9:14 pm

@McNaughten
ok I have two probs then no Blenker in July and 2 Kelleys.
The latter are both in the same folder in Washington in Jan 62 .

S!

edit with more info
The general missing seems to be Whipple.
Also I noticed I got ML Smith with Rousseau etc in Louisville but it looks like he should come along later
Howevers all that is cancelled by the appearance of my namesake!

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sun Nov 11, 2007 10:58 pm

Eugene Carr wrote:@McNaughten
ok I have two probs then no Blenker in July and 2 Kelleys.
The latter are both in the same folder in Washington in Jan 62 .

S!

edit with more info
The general missing seems to be Whipple.
Also I noticed I got ML Smith with Rousseau etc in Louisville but it looks like he should come along later
Howevers all that is cancelled by the appearance of my namesake!


Ok, Blenker was a recent addition to the events, but, was not added to the scenario (just did so in my files).

Whipple is not there because there is no 1-star version of him... He was primarily a 'supporting general' based on his topographical knowledge, and was a divisional commander in late 1862 until his death. I think he was only 2-star in name (one of the many promoted to Major General but only ever would serve as a divisional commander due to the sheer abundance of MGs). I will have to create a 1-star version, or have him appear later as a 2-star variation (giving him some form of ability to represent his use as a staffmember over a divisional commander).

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Mon Nov 12, 2007 5:05 am

Very odd....I started 3 more games just to see what would happen and all of them have been just fine. It is only the one that is all messed up.

In the messed up one Generals are showing up in the message log but not in the game, the ones who show up in the game are showing up in the wrong cities, ones showing up in the game aren't showing in the message log..just a lot of crazy stuff!

For instance, in the ones that are right, McClellan is in the Army of the Potomac (I believe that is it, the one that starts in Grafton). In the screwed up one I have been playing only Roscrans and Reynolds were there, McClellan was in another city and I moved him to Cairo. Lots of little things like that in the screwed up one....no idea how, or why, that happened with the one game and it just happens to be the one I was several turns in :(

The new one I am playing though is perfect, no problems at all.

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Tue Nov 13, 2007 5:53 pm

NO PROBLEM - Solved by replacing LocalStrings_ACW

There is a big problem with this mod and PBEM I am afraid. Each game I am playing (someone else is hosting) my messages on my turn 2 file tell me that Great Brittan has declared war on me (they haven't), the messages that you click on to tell you about the events take me to the wrong location on the map, I get a message that Patterson is no longer in command but he is very much still on the map. Generals saying they are ready for orders but they aren't available, and just a lot of little stuff like that. I thought maybe it was a fluke but it has happened in each of my 2 turn 2 trn files.

I also have the event message about calling for a march on richmond and right below it I have the event that says I lost 10 national moral for not marching on richmond (I haven't lost the 10 NM either obviously).

The St. Louis massacre event centers on Maryland, the Maryland event centers on St. Louis.

The event saying Gen. Scott has removed Patterson in the headline has the Monitor event as the text body..

Told Brig.Gen. Franklin is awaiting orders when it is Mansfield that shows up (he showed up in either DC or Virginia last time, this time he arrived in Fulton, PA where the Army of the Shenandoah is.)


All this happened exactly the same, or close to it, in each of my PBEM games.

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Tue Nov 13, 2007 7:57 pm

When Pocus makes the mod, I will download it. Mc: I appreciate your effort and think it will be implemented when Pocus has a chance to look at it. T. :cwboy:

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Tue Nov 13, 2007 10:19 pm

solved

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Tue Nov 13, 2007 11:19 pm

Well, these problems you are posting have nothing to do with my changes. I really don't know what to say, but, since you are getting substantial oddities via various installs that others aren't experiencing, that maybe the source isn't the mod (just maybe?).

Did you purchase a hard copy of a CD, or do the digital download? If you did the download, I believe you can download it again (possibly your version was corrupted somehow).

I really cannot say why you are getting errors for these aspects, as I didn't even create modified files for these things you are talking about, let alone touch them at all...

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Tue Nov 13, 2007 11:35 pm

Hmmm....I really don't know then. I assumed it was the brigade mod since that is the only thing I have installed.

SOLVED - Replaced LocalStrings_ACW and it is correct

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Tue Nov 13, 2007 11:46 pm

Guru80 wrote:Same turn, another problem I noticed:

I was checking what the various political options would cost me/give me and while I am suppose to receive 15 VP and 1 NM for choosing Total Blockade it ends up costing me -15 VP and -1 NM.


I am not sure of this event, but, isn't there a chance that it backfires and you get a penalty instead of a bonus? Or, does that have to do with foreign entry? I really don't know about these events... Sorry that I cannot add more input, I will look just in case they are found in files that I have changed, but, I swear I didn't touch these events (even if they are in the files I modded).

Return to “AACW Mods”

Who is online

Users browsing this forum: No registered users and 7 guests