Aphrodite Mae wrote:I love it!
"Look at this scenario file..." the man says, holding a magnifying glass over a sheet of hieroglyphics!
....... ................. ......................
tagwyn wrote:Arne: Do you add these mods to your game just like patches from Pocus? apy:
enf91 wrote:I was playing one of these scenarios when (for some reason) I wound up looking at the new Hayne's Bluff region just north of Vicksburg. It was during the KY scenario, IIRC. Seeing it prompted me to look at the new New Kent or whatever region in VA. Both were active and had -1% Rebel loyalty and 101% USA loyalty. I'm not kidding. That's just plain weird.
Gray_Lensman wrote:That region was deliberately created to eliminate a game design fallacy. That fallacy being the bombardment by Vicksburg artillery units on naval units trying to move up the Yazoo.
As long as we see game design discrepancies that hinder historical performance that can actually be fixed with database fixes, we will continue to provide these changes for the 80%+ plurality of player/gamers that want them.
Gray_Lensman wrote:It's region 1526 and is contained in the cities tab of ALL the v1.14 "official" database files including the campaign scenario files.
Jarkko wrote:Bigus, have to say it once again: Your versions of the scenarios are absolutely great
The game is actually fun to play in single-play too with your versions
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