Franciscus wrote:Hello bigus.
Are your scenarios compatible with 1.15 ?
bigus wrote:My "Scenariostrings.csv" file works great. Thanks Pocus. I was afraid it would conflict with the main localstrings file.
arsan wrote:Hi Bigus!
If you need help updating the spanish texts for your scenarios let me know!
I think you already have the old spanish translations i did for your scenarios, don't you??
If you haven't i may have them aroudn still.
bigus wrote:@Nikel Got Shoepf in the game. I had three errors. I'll have will wait until the final database file is released.
Nikel wrote:Do you mean errors related with the portrait?
If you copy the graphics to the respective folders and edit the file 700USAA.Shoepf.mdl in ACW\GameData\Models to
Portrait = Unit_USA_AShoepf
it is enough. Does this generate errors?
Colonel Dreux wrote:bigus,
The Scens files when I reinstalled the game and patched in 1.15 are in notepad no .xls by default. Not sure if this is because I did this before or it comes this way, but I can't upload any Scen file into Excel that properly looks like your Tutorial file. Your tutorial file opens fine, but not any of the Scen files.
Augie wrote:Hi. I'm a newbie and just installed AACW. I installed your Scenarios. I downloaded your database file (XML files), but I don't know where to install them. Can you advise?
Mettermrck wrote:Trying to run the scenarios, I can d/l the scenario/string file, the New Game settings, the music, perfect, but when I d/l the New Models/Units and put them in the Gamedata and Aliases dir, I get the following log errors when trying to log the game.
6:50:30 PM (Reporting) User: Robert Computer: ROBERT-PC
6:50:30 PM (Reporting) Loading general settings
6:50:30 PM (Reporting) USettings.LoadSettings 323 settings loaded, out of 10 settings files.
6:50:30 PM (Reporting) Loading Localized Strings
6:50:33 PM [Warning ] ULocalize.LoadLocalStrings: Alias too short at line 758 need at least 3 chars (ignored): 3.+ But what about Independent Forces? Being out of the normal Command Chain means that your command structure is not as efficient as being in a Corps or an Army stack. In game terms, it means that the leaders only generate half of their Command Points, making it far more difficult to avoid a command penalty.§Select the Independent Force at Clarksville led by General Buell.§§You’ll notice that a number pulses in red in the stack panel near an envelope.§§Click on the ‘next’ button to know more. in file: C:\Program Files (x86)\AGEod's American Civil War\ACW\Settings\LocalStrings_ScenariosACW.csv Can be a key parsed in alias itself! ($Cavalry = Cavalerie would be 3 = Cavalerie ...
6:50:37 PM (Reporting) System local strings loaded from C:\Program Files (x86)\AGEod's American Civil War\ACW\Settings\LocalStrings__AGE.csv
6:50:37 PM (Reporting) Loading Display Options
6:50:37 PM (Reporting) Entering DirectX Initializations
6:50:37 PM (Reporting) LocalStrings & Settings 7151 ms
6:50:37 PM (Reporting) Cursors 1 ms
6:48:57 PM (Reporting) DirectX Initializations 84 ms
6:48:57 PM (Reporting) Fonts 3 ms
6:48:57 PM (Reporting) TTerrainDefs.Create 36 Terrains definitions loaded, out of 36 terrains files.
6:48:57 PM (Reporting) Terrains Definitions 435 ms
6:48:57 PM (Reporting) Areas & Theaters 591 ms
6:48:57 PM (Reporting) Particles I 0 ms
6:48:57 PM (Reporting) TAbiDefs.Create 78 Abilities loaded, out of 78 abilities files.
6:48:57 PM (Reporting) Units Abilities 33 ms
6:48:57 PM (Reporting) TListModels.Create 1005 models loaded, out of 1005 models files in 3373 ms
6:48:57 PM [Critical ] TListModels.Get Data container for models definitions has some discrepancies, for UID 709
Wondering what I may be doing wrong here. Any help would be appreciated thanks!
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