New Question: Ability Progression
Posted: Tue Nov 11, 2008 9:11 pm
(Note: Newest question is in my latest post, you can ignore this first one.)
Hey! Yeah, I know, two open topics at once? Madness! But from what I've read on these forums, separate questions should have separate topics, and this is a vastly separate question from the one on promotion.
So, I want to add some progression to certain abilities - make them more lucrative as they level up. However, looking into the .abi files perplexes me. I understand how to make abilities progress - with the line - but I don't understand how progression works, what the ProgRate controls, etcetera. I also don't understand the parameters. For instance, Master Logistician has code that looks like this: - which makes perfect sense. It reduces supply consumption by 25%, so Param0 is -25. But take an ability like Militiaman. Militiaman improves Discipline of all militia units by one, and cohesion by ten, to all units in the leader's stack, and, if he's the highest-ranked leader in the region, to all units in the region, as well. So here's that:
...So, wait...what? I see the '1' in there, I assume that's for discipline, but how is that determined? Where's the 10 bonus to cohesion handled? What are the 100s for? And this appears to be a progressing ability, but what does leveling it up do? Abilities like Master Driller, Good Population Administer, Strategist, Training Officer - heck, even Quickly Angered - have relatively confusing parameter-setups. So...help! Please!
Sincerely,
Kaoru
Hey! Yeah, I know, two open topics at once? Madness! But from what I've read on these forums, separate questions should have separate topics, and this is a vastly separate question from the one on promotion.
So, I want to add some progression to certain abilities - make them more lucrative as they level up. However, looking into the .abi files perplexes me. I understand how to make abilities progress - with the
Code: Select all
ProgRate
Code: Select all
UID = 18
Name = $abi_nam_Logistician
Alias = Master_Logistician
Kind = $abiSupplyMod
Text = $abi_txt_Logistician
ImageID = abi_supply1.png
Color = $colAbi_Green
Appliance = Leader
Family = 0
Level = 1
Param0 = -25
Code: Select all
UID = 0
Name = $abi_nam_Militiaman
Alias = Militiaman
Kind = $abiBattleBonus
Text = $abi_txt_Militiaman
ImageID = abi_militia1.png
Color = $colAbi_Red
Appliance = Group
Family = 1
Level = 1
ProgRate = 2
Param0 = 100
Param1 = 100
Param4 = 0
Param5 = 1
Param6 = 100
ListParams1 = $Militia
...So, wait...what? I see the '1' in there, I assume that's for discipline, but how is that determined? Where's the 10 bonus to cohesion handled? What are the 100s for? And this appears to be a progressing ability, but what does leveling it up do? Abilities like Master Driller, Good Population Administer, Strategist, Training Officer - heck, even Quickly Angered - have relatively confusing parameter-setups. So...help! Please!
Sincerely,
Kaoru