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7 Day Scenarios
Posted: Sat Sep 13, 2008 5:03 am
by bigus
Scenarios are ...... 1 turn= ~1 Week.
Scenarios include .. "Kentucky 1862" and a modified "Gettysburg".
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Bigus
Posted: Sat Sep 13, 2008 5:43 am
by Zebedee
Will have a play over the weekend - the Gettysburg one sounds like fun with the reduced timescale. Cheers

Posted: Sat Sep 13, 2008 12:51 pm
by Gray_Lensman
deleted
Posted: Sat Sep 13, 2008 2:22 pm
by berto
bigus wrote:Scenarios are ...... 1 turn=1 Week.
Scenarios include .. "Kentucky 1862" and a modified "Gettysburg".
It's good to get moving on this.
I hope and assume that the Gettysburg scenario now begins in early June, with the ANV positioned around Fredericksburg.
Also, I hope you applied your force reductions tweak to the Gettysburg scenario. It would be so nice to see historical AoP and ANV force totals instead of 150K and 200K armies.
Posted: Sat Sep 13, 2008 3:33 pm
by Rafiki
Gray_Lensman wrote:This thread belongs in the AACW Mods sub-folder.
[color="Blue"]Indeed[/color]

Posted: Sat Sep 13, 2008 5:11 pm
by berto
berto wrote:Also, I hope you applied your force reductions tweak to the Gettysburg scenario. It would be so nice to see historical AoP and ANV force totals instead of 150K and 200K armies.
A quick look reveals that you have indeed applied your force reductions tweak, and that the proposed new Gettysburg scenario (at least) now has historical force levels.
Hooray! 
Posted: Sat Sep 13, 2008 6:58 pm
by Franciscus
berto wrote:A quick look reveals that you have indeed applied your force reductions tweak, and that the proposed new Gettysburg scenario (at least) now has historical force levels.
Hooray!
... and Hood's division is finally in the old 1st corps !

Posted: Sat Sep 13, 2008 11:52 pm
by berto
Bigus:
In your 7-day-turn Gettysburg scenario, you have the months segmented thusly:
Days 1-7 (7 days)
Days 8-15 (8 days)
Days 16-21 (6 days)
Days 22-30/31 (9-10 days)
I'd like to suggest instead the following standard month:
Days 1-7 (7 days)
Days 8-15 (8 days)
Days 16-23 (8 days)
Days 24-30/31 (7-8 days)
Yes, it means that in any other scenario/campaign that the last turn in February would only have 5 days (February 24-28), but for the other eleven months, it works out nicely.
Thoughts?
Posted: Sun Sep 14, 2008 12:10 am
by lodilefty
AFAIK, those are game engine defaults...
Posted: Sun Sep 14, 2008 1:03 am
by berto
lodilefty wrote:AFAIK, those are game engine defaults...
If so, ugh.
7 -- 8 -- 6 -- 9/10 day turns? Why would we want four different turn lengths?
And I suspect that this is not all cosmetic, that there are practical consequences of having such disparate turn lengths.
Posted: Sun Sep 14, 2008 1:20 am
by lodilefty
Actually, I think the turns are all the same length [48 turns per year is the actual definition] and the displayed dates [from LocalStrings_AGE.csv] are approximations for each turn to allow the display to appear to fulfil a month....
WIA is 12 turns at 30 days = 360 days
AACW is 24 turns at 15 days = 360 days
AACW 7 day [NCP] is 48 turns at 7 [??] days = 336 days
AFAIK, each turn, the game executes a given number of days, not trying to result in 365 per year, or 28/30/31 per month...
Only other realistic possibility is alternating 7 & 8 day turns, but I don't see that in NCP....
Invoke Hokus Pocus spell to confirm
What we need is the Middle Earth calendar

Posted: Sun Sep 14, 2008 1:41 am
by berto
lodilefty wrote:Actually, I think the turns are all the same length [48 turns per year is the actual definition] and the displayed dates [from LocalStrings_AGE.csv] are approximations for each turn to allow the display to appear to fulfil a month....
So the displayed days are more in the way of cosmetics. The "make-up" should still be fixed, though.
[BTW, I watched Michael Mann's 1992 film "Last of the Mohicans" with my son last weekend. (I'd seen it in theaters when it first came out.) It piqued my interest to the point where I could see purchasing BoA2:WIA sometime soon (after NCP, though).]
Posted: Sun Sep 14, 2008 1:46 am
by Gray_Lensman
deleted
Posted: Sun Sep 14, 2008 1:54 am
by berto
Gray_Lensman wrote:I imagine the term "7-day turns" is a slight misnomer... It would be more accurate to state it as "4 turns per month". i.e. 48 turns in a year.
Agreed. Let's please start calling it that.
I should maybe add at this point that in the Gettysburg test game I just concluded, it was much more fun and engaging, with more turns, more interactivity, and more strategic choices. At least for the scenarios, I can foresee that 4 turns per month will be a definite improvement.
Posted: Sun Sep 14, 2008 2:23 am
by bigus
Gray_Lensman wrote:This thread belongs in the AACW Mods sub-folder.
Ya I was a little drunk last night when I started the new thread. I guess I could have named it different and posted it in the right forum......
Franciscus wrote:... and Hood's division is finally in the old 1st corps !
A couple other changes that are in the new scenario are
Hooker removed.
McDowell removed and Sickles is in.
Hancock? (I was drunk) was a 3 Star with seniority over Meade. He was demoted to Corps rank.
Thats all I can remember for now.............
Posted: Sun Sep 14, 2008 5:21 am
by Zebedee
lodilefty wrote:What we need is the Middle Earth calendar
Only if you have hairy feet... otherwise the Noldo basic would tax even Pocus to implement
----
It's certainly fun to play battles at a slightly less speedy pace. Much appreciated

Posted: Sun Sep 14, 2008 3:40 pm
by Ian Coote
The 7 day Gettysburg looks good,but shouldn't Lee and his army be starting in Fredricksburg and not Manassas,and Stuart should be in Culpeper not Fredrick?
Posted: Sun Sep 14, 2008 5:29 pm
by bigus
Ian Coote wrote:The 7 day Gettysburg looks good,but shouldn't Lee and his army be starting in Fredricksburg and not Manassas,and Stuart should be in Culpeper not Fredrick?
Yes. This starting postion is to help out the AI a bit. I am testing more starting positions. These scenarios are really still in the "design" stage so I think there might be a few updates.
Posted: Tue Sep 23, 2008 2:16 am
by bigus
An update has been posted in the first post of the thread.
The changes include....
Confederate forces now start at their historical start positions.
(Lee at Fredricksburg and Stuart at Culpepper)
AI commands were removed for now. They are still present as an Event in Kentucky.
For now I figure the Gettysburg scenario is probably best played as the Confederates.
Bigus
Posted: Tue Sep 23, 2008 4:05 am
by Gray_Lensman
Another item that will eventually have to be addressed by the game engine (maybe) is the speed at which units get built or (repaired). Currently, if we double the turns in a month, the repair/build rate doubles also.
Posted: Sun Oct 12, 2008 7:13 am
by bigus
Gray_Lensman wrote:Another item that will eventually have to be addressed by the game engine (maybe) is the speed at which units get built or (repaired). Currently, if we double the turns in a month, the repair/build rate doubles also.
Yes. But I don't think this will effect the shorter scenarios that much.
The short scenario is a better way to test out the Weekly turns concept for now ....yes?
Posted: Sun Oct 12, 2008 7:21 am
by Gray_Lensman
deleted
Posted: Sun Oct 12, 2008 8:14 am
by bigus
Gray_Lensman wrote:Another item that will eventually have to be addressed by the game engine (maybe) is the speed at which units get built or (repaired). Currently, if we double the turns in a month, the repair/build rate doubles also.
Gray_Lensman wrote:Only testing will tell how big an effect it is on the smaller scenarios.
I have'nt noticed anything yet, Now I'll be looking for it.
Posted: Sat Oct 18, 2008 4:41 am
by bigus
Trans-Mississippi scenario uploaded.
Check the first post in the thread for the download.
Posted: Sat Oct 25, 2008 3:20 am
by bigus
Trans Misissippi changed.
Production cut in half.
See the first post in this thread (10.24.08)