bigus wrote:Scenarios are ...... 1 turn=1 Week.
Scenarios include .. "Kentucky 1862" and a modified "Gettysburg".
berto wrote:Also, I hope you applied your force reductions tweak to the Gettysburg scenario. It would be so nice to see historical AoP and ANV force totals instead of 150K and 200K armies.
lodilefty wrote:AFAIK, those are game engine defaults...
lodilefty wrote:Actually, I think the turns are all the same length [48 turns per year is the actual definition] and the displayed dates [from LocalStrings_AGE.csv] are approximations for each turn to allow the display to appear to fulfil a month....
Gray_Lensman wrote:I imagine the term "7-day turns" is a slight misnomer... It would be more accurate to state it as "4 turns per month". i.e. 48 turns in a year.
Gray_Lensman wrote:This thread belongs in the AACW Mods sub-folder.
Franciscus wrote:... and Hood's division is finally in the old 1st corps !![]()
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lodilefty wrote:
What we need is the Middle Earth calendar![]()
Ian Coote wrote:The 7 day Gettysburg looks good,but shouldn't Lee and his army be starting in Fredricksburg and not Manassas,and Stuart should be in Culpeper not Fredrick?
Gray_Lensman wrote:Another item that will eventually have to be addressed by the game engine (maybe) is the speed at which units get built or (repaired). Currently, if we double the turns in a month, the repair/build rate doubles also.
Gray_Lensman wrote:Another item that will eventually have to be addressed by the game engine (maybe) is the speed at which units get built or (repaired). Currently, if we double the turns in a month, the repair/build rate doubles also.
Gray_Lensman wrote:Only testing will tell how big an effect it is on the smaller scenarios.
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