Eugene Carr wrote:Couple more clones that have shown up.
BF Kelley comes up twice in same folder Jan 62
Crittenden also twice ,in his own tab and with the other Louisville generals.
Also Huger seemed to have switched to the British (when I switched to AI to check he had disappeared).
per my previous post McLellans switch to AoP went without a hitch when replayed.
Do you have recommended settings for AI aggression and FOW?
The attrition may be a bit high -my armies have melted away!, but I hadnt really picked up on it and had allowed NM below 100 so desertion will have been at play to.
Going to restart and lay in more replacements S!
I figure that there may be clones, as the event system does not seem to check for the leaders actually being on the map (for some unknown reason!!?!). Anyway, I will just eliminate some from the events (given that they appear via scenario).
Also, thanks for pointing out the doubles in the event files. Sometimes while moving a general around, or adding or removing, I had some leftovers (the generals events were an afterthought, and were very recently done).
Regarding attrition, I really don't know how much it will affect gameplay. Possibly my rates (chance of it affecting one point of damage) are too high and the drain and ability to keep up too low (you have to devote a lot of resources to replacements, much more than before). Plus, keep in mind you have a larger starting army. I usually buy 20 replacement infantry my first turn, of which about 12 or so are used up replacing empty units (i.e., a brigade that only has 3 of 4 regiments in the scenario start). You require a large number of replacements, especially early on, and make sure you have a good buffer in the game (a good reserve of 10 or so, depending on your force size).
Also, you are going to have to 'rest up' your formations after some heavy campaigning. If a unit gets low due to battle attrition, you really need to pull it back and rest the force, since attrition could cause the loss of regiments (if significantly low).
However, the attrition rates may be too high as is (they do go double with lower morale as you said).
Huger baffles me, I believe it has something to do with the general upgrade event, he is fine as a brigadier, (I believe) but he goes all crazy when he is a major general...
I cannot really recommend any aggression or FOW settings presently, as I have not tested it significantly. I figure that keep it close to the best ones for 1.07e (recommended) and go from there. The AI does get a cohesion bonus every round, so they may be a tad bit more aggressive than usual (seeing that their cohesion levels don't drop to the pitifully low levels as before).
Also, I would recommend giving the AI (especially the Union AI) a +1 bonus to their strategic ratings, as their forces would be active more often, and will do aggressive warfare at greater rates.