berto wrote:Shelby Foote's Civil War trilogy is indispensible for understanding the war as a whole. A very good background read.
Or battles and leaders ......
not as good as Foote but good reading...
bigus
berto wrote:
--With victory conditions so overwhelmingly dependent on taking or losing Vicksburg (take Vicksburg, game won, although not game over--a very good thing), maybe the Confederate AI is still not committed enough, forced to defend Vicksburg. If the scenario Objectives are said--for the Union--to be "Take Vicksburg at all costs!" shouldn't the flip side of that--for the Confederacy--be "Defend Vicksburg at all costs!"?
--Should maybe Vicksburg's NM points be reduced to 45, keeping the Automatic Victory level at 150? That way, even if the Union takes Vicksburg, if they wreck their forces and lose half the map elsewhere, it is a Pyrrhic victory, and really they have "lost".
On to your Atlanta scenario next...
berto wrote:
Hmm, how do you get the Confederates to focus on the scenario objective?
berto wrote:Wouldn't it make sense that Sherman's (and others') forces would be very well supplied going into the 1864 campaigning season?
berto wrote:(But you should know that gaming is mainly a weekend activity for me. I might go quiet through the coming week.)
Guru80 wrote:As for your Atlanta Scenario........Shouldn't the divisions with Polk be in his Corps instead of the independant divisions they are now? If not never mind and if they are it is easy for the player to just add them but thought I would point it out. Haven't had a chance to play it much yet but very well done again.
bigus wrote:Sorry I missed the last part of your post from before.
I did'nt add them because you can move only 2 div at a time by rail
so it would take 2 turns too move the corps. I thought you would have too split them anyway for this.
Thanx for checking it out and looking foward to your scenerio.
bigus
Guru80 wrote:My scenario is now "Sherman's March Through the Carolinas" since it encompasses so much more than Bentonville now. You won't be disappointed.
bigus wrote:The Atlanta Scenerio......v1.1
[url=[URL=http://www.filecrunch.com/file/~aeo4de]Download Atlantav1.1.zip[/url]]Download Atlantav1.1.zip[/URL]
Changes too Atlanta .........................................
Victory points changed.
Made Chattanooga an objective site for the Rebs. If you can Capture it you should win.
berto wrote:This raises the interesting question in your Vicksburg scenario. If the Union were to strip the map elsewhere in order to throw everything it's got at Vicksburg and Port Hudson, what if the Confederates thereby took Memphis and New Orleans easily? Shouldn't they get NM points for that?
berto wrote:Hmm, in my just concluded game of Atlanta v1.1, again the Confederates hung around trying to take Knoxville while essentially ignoring the Union's drive south towards Atlanta.
berto wrote:I played two more Atlanta test games earlier today.
The first was entirely hands-off, i.e., I simply hit the Next Turn button all the way through and made no movements and took no action whatsoever. I was relieved to see that the Confederates did not gravitate towards Knoxville.
berto wrote:Yes, maybe jiggering the supply, etc. might induce the Confederate AI to attend more persistently to a direct Atlanta defense. But as it stands now, in my limited (four game, two for real, two test) experience, it doesn't act "historically".
berto wrote:What's the latest Atlanta version? I have v1.1, I believe.
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