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Clovis
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Fri Feb 05, 2010 9:34 pm

Paul Roberts wrote:Just something very small I noticed: In the "state" filter map view, two or three provinces of Maryland appear to be colored as part of Pennsylvania (although the labels still say MD). I don't recall seeing this in vanilla AACW--is it something from SVF, or have I just missed it before?


I should fix that . I remember some changes were made late 2008 to that, and I forgot to adapt.
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Clovis
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Sat Feb 06, 2010 12:33 am

March 62: Watie's raid

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Clovis
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Sat Feb 06, 2010 12:36 am

March 62, Kentucky:

Grant is assieging Donelson. Federal river ironclads landed 6 hits and received 6. Johnston's army retreated from Columbus to Humbolt

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Clovis
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Sat Feb 06, 2010 12:37 am

West Virginia, March 62: CSA AI has assembled a small force under Longstreet's command at Covington: prelude to a raid toward Charleston?

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Clovis
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Sat Feb 06, 2010 12:40 am

Virginia, March 62:

after the capture of Ft Monroe, Johnston force has entrenched in Manassas. Beauregard's army marched from Manassas to Harper's Ferry. Will Beauregard invade Pennsylvania or Maryland?

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Dunhill_BKK
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Frigates in Richmond cant enter shallow water in july?

Sat Feb 06, 2010 6:51 am

G'day Clovis,

I've fired up a gam of SVF, and I cant move the CSA frigates from Richmond. They say they can't enter the shallow water at the river. They are listed as oceanic vessels. Not a big deal, but kinda strange.

Great mod.

Cheers,

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Clovis
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Sat Feb 06, 2010 10:00 am

Dunhill_BKK wrote:G'day Clovis,

I've fired up a gam of SVF, and I cant move the CSA frigates from Richmond. They say they can't enter the shallow water at the river. They are listed as oceanic vessels. Not a big deal, but kinda strange.

Great mod.

Cheers,


Thanks.

I will look at. I made some terrain changes in the past and there's obviously a side effect I need to fix. For now, I'm concentrated to alter the CSA AI, Union leader. I plan to work on the Human CSA side in the next week. For now, Union Ai is exactly the same than for the 1.13 AACW version, as I've not yet adapted federal AI to 1.15. I presume it should be rather correct but based on the CSA AI experience, I suppose it will need some fixes here and there.
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Clovis
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Sun Feb 07, 2010 12:57 am

New version.

Fortifications may be built up to level 8. Beware, AACW hinders upgrading a fort above level 2. So any fortification efforts will result in a fort level 8 for a cost of 8 supply and 11 artillery units. To ease the build process, I've introduced Fortification ressources units containing each the necessary requirements to build one level 8 fort. These units have very low movement values to avoid any side effects or gamey tactics.
Why build forts when units may entrench? Because until late game, only Forts giv a 8 level you will appreciate around Washington or Richmond. At a huge cost...

Partisan units movement allowance lowered:
partisan units are locals, not bands raiding several hundred kilometers away...


Introduced Northern fluvial patrols . Union player will get in the first turns 8 free gunboat groups. They have very low combat value and can't leave Missouri and Ohio rivers. One such unit prevents the crossing of the region it occupies. To ease micromangement, these units need no ressupply. Created for simulating the Union naval superiority which prevented Confederate crossing of Missouri and Ohio rivers by large armies. These units are otherwise helpless for battle and can »t leave this aera in order to avoid any side effects. Raising WSUs for Union to give player a possibility to build more « normal » gunboats could have led to other side effects. Use them to protect Cairo, Cincinnati and Saint Louis...

Sigel gets superior withdrawer ability; this guy shined only for retreating from the unextricable situations he created.

Samuel Curtis will appear in December 61
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Clovis
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Sun Feb 07, 2010 1:25 am

May 62

Virginia : beauregard didn't invaded North. McClellan tried too catch him, in vain, as the CSA Army, now under Johnston's command has retreated South.

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Kentucky: After the fall of Donelson, Grant is facing the whole AS Johnston's counterstroke. A sort of Shiloh , when Buell is coming ( slowly) to Bowling Green

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Battle results:

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Missouri:

CSA threatened Saint Louis before coming back to South. I've taken back Rolla

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Kansas:

CSA is keeping small scale raids here

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New Orleans: farragut is blocked by a combination of Columbiads at Saint Philip Fort and gunboats

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Dunhill_BKK
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Latest version?

Sun Feb 07, 2010 6:20 am

G'day Clovis,

What will happen to my current game if i put the latest version over top the the current one?


cheers,

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Clovis
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Sun Feb 07, 2010 10:45 am

Hi,

it will work. No need to begin a new game.
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Clovis
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Wed Feb 10, 2010 7:58 pm

May 62 situation in another game

Virginia:

Ft Moroe is yet under US control.

I tried to move the small Fremont's army to the Shenandoah through WV. Unfortunatly, CSA AI has ha the same idea for Beauregrad stack.

Magruder is raiding Pittsburgh.

McClellan is launching a slow offensive move against Harper's Ferry.

CSA is occupying the HF/ Manassas/ Fredericksburg line rather well


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Kentucky:

After the capture of Ft Donelson by Grant and Bowling Green by Buell, I converged both armies into Nashville. Forrest is aasieged here.

Polk has come to his rescue. A large and bloody serie of battles occured here, forcing both Grant and Polk forces to retreat.

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Grant may now be promoted. Unfortunatly, Sherman died during the battle.


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Clovis
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Wed Feb 10, 2010 9:52 pm

Same turn, New Orleans: I'm preparing to disembark Butler but CSA is concentrating 2 ironclads...


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Pelok
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Generals aren't immortal

Thu Feb 11, 2010 6:01 pm

In their first battle McClellan and Sherman died. Nobody else from the "noname" guys. (Blenker, Shields, Nelson, etc.)

It's strange and annoying but I like it! The war is full of surprises....

I love this mod, thanks for the great work Clovis! :thumbsup:

Ps: Can you refresh the generals portraits? I have to do it manually after every patch....

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Clovis
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Thu Feb 11, 2010 6:20 pm

Pelok wrote:
Ps: Can you refresh the generals portraits? I have to do it manually after every patch....


Thanks.

I don't understand... :confused:
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Pelok
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Fri Feb 12, 2010 1:22 pm

E.g. McCall arrives without portrait but in the unmodded version he has portrait. Some guys made some portraits to the "faceless" generals in the portraits forum. So after install your mod I modify the mdl files. And I have to modify again after a patch.

Sorry for my poor English.

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Clovis
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Fri Feb 12, 2010 2:24 pm

Pelok wrote:E.g. McCall arrives without portrait but in the unmodded version he has portrait. Some guys made some portraits to the "faceless" generals in the portraits forum. So after install your mod I modify the mdl files. And I have to modify again after a patch.

Sorry for my poor English.


Mine is poor too.

I've yet to adopt the latest General mod's changes...planned
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Pelok
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Fri Feb 12, 2010 4:28 pm

Thanks a lot.

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Dunhill_BKK
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Problem with river transport units-no transport weight?

Sat Feb 13, 2010 2:49 am

Hi Clovis,

There may be a problem with installing over the mod. I note that the river transport units don't have any trasnport weight or capacity. I can't load small units onto one.

I can't recall if this was a problem before I put on the latest version of the files, as I'd not tried to transport units.

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Pelok
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Ghosts

Sat Feb 13, 2010 11:08 am

Hi Clovis!

As I wrote above Sherman was killed in his first battle. I got a message about it and Sherman disappeared so he died surely. But in the first turns of 1862 he appeared with the same ratings and abilities in Washington. Reborn? I talk about a Union general not about Jesus.... :mdr:
I'm afraid og ghosts...... :) After the "reborn" he injured in his second battle so he can be a fragile leader...

Another question:

R. Mitchell and R.B. Mitchell are the same guy?

Thanks:
Pelok

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Clovis
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Sat Feb 13, 2010 12:14 pm

Dunhill_BKK wrote:Hi Clovis,

There may be a problem with installing over the mod. I note that the river transport units don't have any trasnport weight or capacity. I can't load small units onto one.

I can't recall if this was a problem before I put on the latest version of the files, as I'd not tried to transport units.


Indeed, only for the Confederates. i will post an update shortly solving this. Thanks
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Clovis
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Sat Feb 13, 2010 12:16 pm

Pelok wrote:Hi Clovis!

As I wrote above Sherman was killed in his first battle. I got a message about it and Sherman disappeared so he died surely. But in the first turns of 1862 he appeared with the same ratings and abilities in Washington. Reborn? I talk about a Union general not about Jesus.... :mdr:
I'm afraid og ghosts...... :) After the "reborn" he injured in his second battle so he can be a fragile leader...

Another question:

R. Mitchell and R.B. Mitchell are the same guy?

Thanks:
Pelok


There's a possibility some leaders to reappear. That's the way I found for:

- simulating wounds
- keep hope to see Jackson or Grant come back to fight...
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Clovis
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Sat Feb 13, 2010 1:52 pm

New version, fixing the riverine transport bug
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Pelok
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Sat Feb 13, 2010 8:02 pm

I don't like the reapperaring dead generals.
Or are there 2 events about Sherman? One in the autumn 1861 and another one in 1862....?

The question is the same about Mitchell.

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Clovis
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Sat Feb 13, 2010 8:49 pm

Pelok wrote:I don't like the reapperaring dead generals.
Or are there 2 events about Sherman? One in the autumn 1861 and another one in 1862....?

The question is the same about Mitchell.


I plan to done again dor the 1.1 version a scenario without such events, for those disliking this.
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Pelok
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Sat Feb 13, 2010 10:09 pm

Thank you for the great work Clovis and I'm looking forward the next version.

Yours sincerely,
Pelok

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Dunhill_BKK
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Sat Feb 13, 2010 11:08 pm

Thanks again Clovis,

I'll have a look at the new stuff. Cheers,

PS have you ever considered using JSGME, the generic mod enabler? I use it for mod switching for flight and sub sims. Can it even be used for AACW mods?

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Clovis
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Sat Feb 13, 2010 11:35 pm

Dunhill_BKK wrote:Thanks again Clovis,

I'll have a look at the new stuff. Cheers,

PS have you ever considered using JSGME, the generic mod enabler? I use it for mod switching for flight and sub sims. Can it even be used for AACW mods?


Not my priority for now. when I will have achieved the 1.1 version maybe?
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Eugene Carr
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Sun Feb 14, 2010 1:09 am

I think there would be problems using JSGME, you generally need to delete unit and model files not overwrite them.

S!EC
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Pelok
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Shermans everywhere

Sun Feb 14, 2010 2:12 pm

Hi Clovis!

Sherman counting:
1. One appears and died in 1861
2. One appears in Washington early 1862 (with the same ratings)
3. Another one appears in the summer of 1862 with terrific ratings in Cairo.

I can fill a panzer platoon with Shermans :bonk:

I don't know who can solve this but I post it:
At the end of every turn a critical error occurs and the program breaks down. After the reload of the last save I find the game executed a turn before the crash but after the next turn it crashes again. It begins it in the late july1862 turn. :confused:
Log and save:
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