Gray_Lensman wrote:Concerning the travel times to/from the Far West boxes:
There wasn't much choice between types of Transition JumpLinks to work with
1) takes 12 days
2) takes 48 days
3) takes 96 days
I wish there was a choice between 1 and 2. However, since you are pointing this out about the AI using the shorter time periods in its activities, I may revamp the Far West Transition JumpLink(s) to inhibit this AI behavior, since historically, the Far West really didn't have that much of a role in the Civil War. The problem is that I will have to change the 12 day links to 48 day links, which in a lot of cases is way more than the time necessary to make the transit.
Gray_Lensman wrote:I really wouldn't like to make the terrain something different from what it actually is, and in the case of Transition JumpLinks, it wouldn't matter, they don't take terrain into consideration anyway. They're basically a "teleportion" JumpLink between 2 areas (whether adjacent or not). So that's not a workable solution to the problem. Has anyone else observed this AI behavior that Arsan is pointing out in either the vanilla scenarios or using the "Leader MOD"?
Jabberwock wrote:I have. Both vanilla and LM. Athena goes nuts over Tuscon as either side. As the Confederates, she starts sending ranger raiders through all those jumplinks.
When I was testing your canal work, I noticed that the movement times were often cut in half from the base twelve days. I wonder if something like that may happen here as well?
Rafiki / Korrigan - can we branch this off into a new thread?
Gray_Lensman wrote:I don't recall any reworked canal JumpLink(s) in the vicinity of Tucson.
However, naval movement thru Transition Links is half the time of land units.
Gray_Lensman wrote:Also, I need region numbers in order to check out these areas. I just don't have the extra time to waste looking them up individually by name.
Gray_Lensman wrote:Okay
Here's a .ZIP that actually contains 2 (fast-install) style .zips
One of them is the Experimental version and the other is the Regular or as it is now.
They both contain the 40 regions along the Western edge of the map from Wisconsin all the way down to Texas. All JumpLink(s) to/from these border regions have been changed to the 48 day JumpLink type. When/if you want to revert back to the 12 day JumpLinks, just run the other (Regular) fast-install .zip
Please let me know if you actually see any real difference in the AI behavior using the 48 day Experimental set.
Jabberwock:
All the regions you listed are included in these files. I think you are misnaming Transition Links by calling them Canal Links. They're not Canal links per se, but they were used to make the canals work correctly. In the ExMap program, they are called
Transition Link
Long Transition Link
Very Long Transition Link
They function like a "teleportation" connection, and terrain (movement wise) actually does not matter to them unless it is a completely illegal move for a unit to make. Example: deep draft naval vessels cannot move into shallow water, no matter what the movement cost.
Regards
.
arsan wrote:Hi Gray!
I´m probing the new links you have posted but they seem to not work all right.
I got the same movement time with the vanilla ones that with the experimental long ones.
A cav unit can go from a texas border region to Tuscon or Laredo in just 9 days, like before...
I have even tried starting a new campaign but no to avail...
I have already double checked that i have made the installation ok (looking at the files's time stamp).
Any idea?
Regards!
Jabberwock wrote:I didn't give him the region #s for Texas, those links pre-existed the issue. We are testing from Tuscon (which should be spelled 'Santa Fe' :niark to points north, those were the new links.
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