This will maybe fix the Johnston bug.
Unzip and put this file in the AGEod's American Civil War\Coming fury\Events folder
lodilefty wrote:How do you set the initial blockstate = 1 ?
[and did Warren, VA get included by mistake?]
Clovis wrote:This will maybe fix the Johnston bug.
Unzip and put this file in the AGEod's American Civil War\Coming fury\Events folder
Clovis wrote:Warren, VA isn't included...It's Warren, KY
About modding, I took the detestable habit to mod directly the game files rather than the xls files. At the end of the scenario file, you have a list of all regions with the blocstate parameter. I replaced 0 by 1.
This will maybe fix the Johnston bug.
Unzip and put this file in the AGEod's American Civil War\Coming fury\Events folder
Big Muddy wrote: I now have a build for a CSA brigade in VA (I'm USA), was this intended.
I noticed something earlier, perhaps you/anyone can explain this for me. In the Element Panel there are a set of numbers, example: 11 U.S. INF 726/825 men, what do 0/0 0/0 represent? I've yet to see them change.
Thanks for the fix and the CSA INF, they may prove handy in Manassas![]()
Clovis wrote:How it works:
2) the "CSA invades Kentucky " unit to be bought by Confederate player:
The implementation is for now crude. I will do special graphics for that...
lodilefty wrote:What are the parameters for the new units [or could you post the .uni files?] I'm trying to recreate your logic, but can't seem to quite get it right....![]()
...but I think I'm close to having this work as a "stand alone" mod...![]()
lodilefty wrote:OK! I've been changing UID quite a bit anyway....![]()
umm, did I miss a download link somewhere?![]()
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