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TheDoctorKing
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Location: Portland Oregon

Probability of Fortress Surrender?

Fri Oct 15, 2010 10:25 pm

Is it possible to mod the possibility that a fortress will surrender if besieged? I was noticing that forts seem to be very resiliant in AACW, much more so than in ROP. If this is a moddable variable I'd love to know where to find it.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

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lodilefty
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Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Oct 15, 2010 10:36 pm

AFAIK, the params used are not in any AACW settings files.

But, its the same engine, so in theory, the params should work. :w00t:

From WIA:
// ***** SIEGE *****
sieValueForSiegeBonus = 12 // How many Artillery Combat Pts needed to get a +1/-1 modifier to siege
sieOutcomeDiceRollSides = 15 // Sides of the Siege Outcome rolls / compared to TQ/Discipline
sieWagonDepotProtectChance = 50 // Chance that a non empty depot/wagon protects against surrender
aseProdCoefLocked = 25 // Percent of base supply when under siege with port unblocked
sieExtraModifier = 1 // Extra Modifier (positive: help the besieger)
sieSurrenderModEndangered = - 3 // If structure breached, lack of supply and weaker than besieger, get this penalty to surrender

rulBreachForAssault = 0 // Assault allowed without Breach


From RoP:
// ***** SIEGE *****
sieValueForSiegeBonus = 10 // How many Artillery Combat Pts needed to get a +1/-1 modifier to siege
sieOutcomeDiceRollSides = 15 // Sides of the Siege Outcome rolls / compared to TQ/Discipline
sieWagonDepotProtectChance = 95 // Chance that a non empty depot/wagon protects against surrender {increased from 50 => 80 March 11, 2010, then from 80 => 95 March 17, 2010}
baseProdCoefLocked = 25 // Percent of base supply when under siege with port unblocked
sieExtraModifier = 1 // Extra Modifier (positive: help the besieger)
sieSurrenderModEndangered = - 3 // If structure breached, lack of supply and weaker than besieger, get this penalty to surrender

rulBreachForAssault = 1 // Assault not allowed without Breach

Simply create a new file (Siege.opt) in the \Settings folder

Then tinker
(the param sieWagonDepotProtectChance has a large effect. Lower value creates more "quick surrenders")
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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Sat Oct 16, 2010 10:28 pm

Great, cool, thanks a real whole lot! :thumbsup:

OK, Andatiep, this goes on the mod list.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



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